[英]cocos2dx android crash upon Facebook Login
I am integrating Facebook SDK for Android on my cocos2d-x-2.2 app 我在我的cocos2d-x-2.2应用程序上集成了Facebook SDK for Android
I call the login function like instructed in the FacebookSDK documentation, I also changed the Cocos2dxGameActivity to singleInstance to support SSO. 我按照FacebookSDK文档中的说明调用登录函数,我还将Cocos2dxGameActivity更改为singleInstance以支持SSO。 My login function is as follows:
我的登录功能如下:
public void loginToFacebook() {
JLogger.e(null, "MatchThree.loginToFacebook 0");
if ( Session.getActiveSession() == null || (!Session.getActiveSession().isOpened()) ) {
Session.openActiveSession(this, true, new Session.StatusCallback() {
@Override
public void call(Session session, SessionState state, Exception exception) {
//
JLogger.e("Facebook", "loginToFacebook call");
}
});
}
}
However, upon the openActiveSession
call, the application always crash with the following null pointer exception in native code: 但是,在
openActiveSession
调用时,应用程序始终在本机代码中因以下空指针异常而崩溃:
11-18 11:13:37.981: E/cocos2d-x assert(6973): C:/cocos2d-x-2.2/projects/fb-test/proj.android/../../../cocos2dx/platform/android/CCApplication.cpp function:sharedApplication line:60 11-18 11:13:37.981: A/libc(6973): Fatal signal 11 (SIGSEGV) at 0x00000000 (code=1), thread 6994 (Thread-16380) 11-18 11:13:37.981:E / cocos2d-x断言(6973):C:/cocos2d-x-2.2/projects/fb-test/proj.android /../../../ cocos2dx / platform /android/CCApplication.cpp函数:sharedApplication行:60 11-18 11:13:37.981:A / libc(6973):0x00000000(代码= 1)处的致命信号11(SIGSEGV),线程6994(Thread-16380)
Does anybody encounter this before? 以前有人遇到过这个吗?
Thanks for your input! 感谢您的输入!
There is a bug in Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeOnPause()
whereby it did not check for NULL before calling applicationDidEnterBackground();
Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeOnPause()
存在一个错误,它在调用applicationDidEnterBackground();
之前没有检查NULL applicationDidEnterBackground();
add this: 添加这个:
if (CCDirector::sharedDirector()->getOpenGLView()) {
CCApplication::sharedApplication()->applicationDidEnterBackground();
}
and you should be safe... 你应该安全......
Check out: 查看:
http://www.cocos2d-x.org/forums/6/topics/33956 http://www.cocos2d-x.org/forums/6/topics/33956
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