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将结构的枚举传递给其他函数并分配值

[英]Passing an enum of a structure to other functions and assigning the values

I'm writing a Snake game in C++, I have a structure for a section of the snake which contains, data such as x position, y position, direction etc. 我正在用C ++编写Snake游戏,我有一条蛇的一部分结构,其中包含诸如x位置,y位置,方向等数据。

I have it all working, setting all the data to integers, I just would like to change some of the data types to enum's because it looks a lot neater and easier to understand. 我已经全部工作了,将所有数据设置为整数,我只是想将某些数据类型更改为枚举,因为它看起来更加整洁并且易于理解。 I've tried lots and looked online but I can't seem to find anything. 我已经尝试了很多并在网上查看,但似乎找不到任何东西。

This is some of the Structure: 这是一些结构:

struct SnakeSection
{
    int snakePosX;
    int snakePosY;

    int SectionType;
    // Tail = 0, Body = 1, Head = 2

    int animation;

  enum Direction
  {
      Up = 0,
      Right = 1,
      Down = 2,
      Left = 3
  };
};

My attempt at trying to pass one of the Directions to another function: 我试图将指令之一传递给另一个功能的尝试:

void PlayerSnake::createSnake()
{
// Parameters are direction, x and y pos, the blocks are 32x32
addSection(SnakeSection::Direction::Right, mStartX, mStartY, 2);
}

Then I tried setting the direction to the one passed in in that function: 然后,我尝试将方向设置为该函数中传入的方向:

void PlayerSnake::addSection(SnakeSection::Direction dir, int x, int y, int type)
{
    //Create a temp variable of a Snake part structure
    SnakeSection bufferSnake;

    bufferSnake.Direction = dir;
    bufferSnake.animation = 0;

    //is it head tail or what? This is stored in the Snake section struct
    //TODO Add different sprites for each section
    bufferSnake.SectionType = type;

    //assign the x and y position parameters to the snake section struct buffer
    bufferSnake.snakePosX = x;
    bufferSnake.snakePosY = y;

    //Push the new section to the back of the snake.
    lSnake.push_back(bufferSnake);
}

error: invalid use of enum SnakeSection::Direction 错误:无效使用枚举SnakeSection :: Direction

Thanks 谢谢

The error on the following line ... 下一行的错误...

bufferSnake.Direction = dir;

... is reasoned, that besides declaring the enum type, you'll still have to have a class member variable to store it: ...是有道理的,除了声明enum类型外,您还必须具有一个类成员变量来存储它:

struct SnakeSection
{
    int snakePosX;
    int snakePosY;

    int SectionType;
    // Tail = 0, Body = 1, Head = 2

    int animation;

  enum Direction
  {
      Up = 0,
      Right = 1,
      Down = 2,
      Left = 3
  };

  Direction direction_; // <<<<<<<<<<<<<< THAT'S WHAT'S MISSING IN YOUR CODE
};

And refer to 并参考

bufferSnake.direction_= dir; // <<<<<<<<<<<<<< THAT'S THE MEMBER VARIABLE YOU'LL 
                             //                HAVE TO REFER TO!

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