[英]Passing an enum of a structure to other functions and assigning the values
我正在用C ++編寫Snake游戲,我有一條蛇的一部分結構,其中包含諸如x位置,y位置,方向等數據。
我已經全部工作了,將所有數據設置為整數,我只是想將某些數據類型更改為枚舉,因為它看起來更加整潔並且易於理解。 我已經嘗試了很多並在網上查看,但似乎找不到任何東西。
這是一些結構:
struct SnakeSection
{
int snakePosX;
int snakePosY;
int SectionType;
// Tail = 0, Body = 1, Head = 2
int animation;
enum Direction
{
Up = 0,
Right = 1,
Down = 2,
Left = 3
};
};
我試圖將指令之一傳遞給另一個功能的嘗試:
void PlayerSnake::createSnake()
{
// Parameters are direction, x and y pos, the blocks are 32x32
addSection(SnakeSection::Direction::Right, mStartX, mStartY, 2);
}
然后,我嘗試將方向設置為該函數中傳入的方向:
void PlayerSnake::addSection(SnakeSection::Direction dir, int x, int y, int type)
{
//Create a temp variable of a Snake part structure
SnakeSection bufferSnake;
bufferSnake.Direction = dir;
bufferSnake.animation = 0;
//is it head tail or what? This is stored in the Snake section struct
//TODO Add different sprites for each section
bufferSnake.SectionType = type;
//assign the x and y position parameters to the snake section struct buffer
bufferSnake.snakePosX = x;
bufferSnake.snakePosY = y;
//Push the new section to the back of the snake.
lSnake.push_back(bufferSnake);
}
錯誤:無效使用枚舉SnakeSection :: Direction
謝謝
下一行的錯誤...
bufferSnake.Direction = dir;
...是有道理的,除了聲明enum
類型外,您還必須具有一個類成員變量來存儲它:
struct SnakeSection
{
int snakePosX;
int snakePosY;
int SectionType;
// Tail = 0, Body = 1, Head = 2
int animation;
enum Direction
{
Up = 0,
Right = 1,
Down = 2,
Left = 3
};
Direction direction_; // <<<<<<<<<<<<<< THAT'S WHAT'S MISSING IN YOUR CODE
};
並參考
bufferSnake.direction_= dir; // <<<<<<<<<<<<<< THAT'S THE MEMBER VARIABLE YOU'LL
// HAVE TO REFER TO!
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