[英]invalid use of 'this' outside of a non-static member function error?
I am using CCTouchTargetedDelegate with a Class subclassed by CCSprite. 我正在使用CCTouchTargetedDelegate和CCSprite子类。 when defining delegate methods i am not being able to use "this" inside the functions. 在定义委托方法时,我无法在函数内部使用“this”。
as answered on previously asked questions I couldn't used name of class with the function using scope resolution , because it then gave me error of "Out-of-line definition of 'ccTouchBegan' does not match any declaration in 'mygames::DragSprite'" 正如先前提到的问题所回答的那样,我无法使用具有使用范围分辨率的函数的类的名称,因为它然后给了我“'ccTouchBegan'的外线定义与'mygames :: DragSprite中的任何声明都不匹配的错误“”
I also tried to declare the function in .h file but nothing seems to work. 我也尝试在.h文件中声明该函数,但似乎没有任何效果。
My code is as below :- 我的代码如下: -
.h File .h文件
#pragma once
#include "cocos2d.h"
namespace mygames
{
class DragSprite: public cocos2d::CCSprite, public cocos2d::CCTargetedTouchDelegate
{
public:
DragSprite* createWithFile(const char *pszFileName);
bool isTouchingOnSprite(cocos2d::CCPoint touch);
virtual bool init();
bool ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);
static inline cocos2d::CCPoint ccpSub(const cocos2d::CCPoint v1, const cocos2d::CCPoint v2);
private:
bool isDrag;
cocos2d::CCPoint whereTouch;
};
}
.cpp File .cpp文件
#include "DragSprite.h"
using namespace mygames;
bool DragSprite::init()
{
if (!CCSprite::init()) {
return false;
}
whereTouch = cocos2d::CCPointZero;
isDrag = false;
return true;
}
DragSprite* DragSprite::createWithFile(const char *pszFileName)
{
DragSprite *pSprite = new DragSprite();
if (pSprite&&pSprite->initWithFile(pszFileName))
{
cocos2d::CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(pSprite, 0, true);
pSprite->autorelease();
return pSprite;
}
CC_SAFE_DELETE(pSprite);
return NULL;
}
bool DragSprite::isTouchingOnSprite(cocos2d::CCPoint touch)
{
if (this->boundingBox().containsPoint(touch)) {
return true;
}else
{
return false;
}
}
static inline cocos2d::CCPoint ccpSub(const cocos2d::CCPoint v1, const cocos2d::CCPoint v2)
{
return ccp(v1.x-v2.x, v1.y-v2.y);
}
//CCTargetedTouchDelegate
bool ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{
cocos2d::CCPoint touchPoint = pTouch->getLocation();
if (this->isTouchingOnSprite(touchPoint)) {
this->whereTouch = ccpSub(this->position, touchPoint);
return true;
}
return false;
}
The Error Screen Shot :- 错误屏幕截图: -
What am i missing here ? 我在这里失踪了什么?
JUST OUT OF CURIOSITY 只是出于好奇心
AS suggested in the answers, If i use AS在答案中建议,如果我使用
bool DragSprite::ccTouchBegan
So, Would it still call the delegete function ? 那么,它还会调用delegete函数吗? or just the function from my DragSprite class. 或者只是我的DragSprite类中的函数。 I mean, would the function be still overridden ? 我的意思是,该功能是否仍会被覆盖? well... its the method declared in CCTargetedTouchDelegete. 嗯...它是在CCTargetedTouchDelegete中声明的方法。 and i guess its an abstract function. 我猜它是一个抽象的函数。
bool ccTouchBegan(
needs to be 需要是
bool DragSprite::ccTouchBegan(
You shouldnt need this
in the first place. 你不应该首先需要this
。
Why not define your function as 为什么不将您的功能定义为
bool DragSprite::ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
which is how you have it defined in the DragSprite class in your .h file. 这是你在.h文件中的DragSprite类中定义它的方法。
This 这个
bool ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
defines a stand alone function. 定义了一个独立的功能。 this can only be used within a class member function. 这只能在类成员函数中使用。 To make it a class member as you have defined it, you need to qualify the name: 要使其成为已定义的类成员,您需要限定名称:
bool DragSprite::ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
-=-=-=-= - = - = - = - =
I see everyone jumped in at once. 我看到每个人都立刻跳了进来。 The syntax of objective C is different. 目标C的语法不同。 It uses 它用
@implementation DragSprite
. . . .
@end
to specify the class and requires a - to indicate a non static member function. 指定类并要求 - 表示非静态成员函数。
Another difference is that Objective C requires self referencing to call a member function 另一个区别是Objective C需要自引用来调用成员函数
[self DragSprite] ;
C++ does not C ++没有
DragSprite () ;
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