[英]Sprite Kit declaration a local node
Which way is recommended for declare a local node? 建议使用哪种方式声明本地节点?
(1) inside interface in the header file (1)头文件中的接口内部
@interface MyScene() <SKPhysicsContactDelegate>
@property (nonatomic) SKSpriteNode *player;
@end
(2) inside interface in the implementation file (2)在实现文件里面的接口
@interface MyScene()
@property (nonatomic) SKSpriteNode *player;
@end
(3) inside implementation in the implementation file (3)在执行文件里面执行
@implementation MyScene
{
SKSpriteNode *_player;
}
Thanks. 谢谢。
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