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Sprite Kit declaration a local node

Which way is recommended for declare a local node?

(1) inside interface in the header file

@interface MyScene() <SKPhysicsContactDelegate>

@property (nonatomic) SKSpriteNode *player;            

@end

(2) inside interface in the implementation file

@interface MyScene() 

@property (nonatomic) SKSpriteNode *player;            

@end

(3) inside implementation in the implementation file

@implementation MyScene
{
    SKSpriteNode *_player;
}

Thanks.

If you want the long answer you can read it here . if you prefer the short answer it is your third option: inside implementation in the implementation file.

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