[英]How to move a onDraw shape by click direction button
I'm doing a simulator on Android to simulate the move of our robot(represented by a circle in this case). 我正在Android上做一个模拟器来模拟机器人的运动(在这种情况下以圆圈表示)。 The circle should move forward, turn right or turn left accordingly when the forward/ right/ left button is clicked.
单击前进/右/左按钮时,圆圈应向前移动,向右转或向左转。 But when I run this program and click the buttons, the circle didn't move...
但是当我运行该程序并单击按钮时,圆圈没有移动。
In the main activity I have the onClickListener like this: 在主要活动中,我具有如下所示的onClickListener:
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
findViewById(R.id.forward_button).setOnClickListener(mGlobal_OnClickListener);
findViewById(R.id.right_button).setOnClickListener(mGlobal_OnClickListener);
findViewById(R.id.left_button).setOnClickListener(mGlobal_OnClickListener);
}
View.OnClickListener mGlobal_OnClickListener = new View.OnClickListener() {
public void onClick(View v) {
GameView gameView = new GameView(Menu.this);
switch(v.getId()) {
case R.id.forward_button:
gameView.controlRobot(GameView.FORWARD);
break;
case R.id.right_button:
gameView.controlRobot(GameView.RIGHT);
break;
case R.id.left_button:
gameView.controlRobot(GameView.LEFT);
}
}
};
In the GamaView Class which extends View class, I draw a circle like this: 在扩展View类的GamaView类中,我画了一个圆形:
canvas.drawCircle((currentX * cellHeight)+(cellHeight/2), //x of center
(currentY * cellHeight)+(cellHeight/2), //y of center
(cellHeight*3*0.45f), //radius
robot);
Also In the GameView Class I have this controlRobot method to move this circle: (The move/ rotate methods are correct. I have tested them) 同样在GameView类中,我有这个controlRobot方法来移动这个圆圈:( move / rotate方法是正确的。我已经测试了它们)
public boolean controlRobot(int keyCode) {
boolean moved = false;
boolean rotated = false;
//move(0):move up on the map
//move(3):move right on the map
//move(6):move down on the map
//move(9):move left on the map
//forward
switch (keyCode) {
case FORWARD:
if(rotate_count%12==0)
moved = maze.move(0);
if(rotate_count%12==3)
moved = maze.move(3);
if(rotate_count%12==6)
moved = maze.move(6);
if(rotate_count%12==9)
moved = maze.move(9);
break;
case RIGHT:
rotated = maze.rotate(Maze.RIGHT,rotate_count);
if(rotated)
rotate_count+=3;
break;
case LEFT:
rotated = maze.rotate(Maze.LEFT,rotate_count);
if(rotated)
rotate_count-=3;
break;
}
if(moved||rotated) {
//the ball was moved so we'll redraw the view
invalidate();
}
return true;
}
when your reference the GameView in your onclick like this 当您像这样在onclick中引用GameView时
GameView gameView = new GameView(Menu.this);
that is not the GameView in your layout file 那不是您的布局文件中的GameView
R.layout.main
try referencing the GameView in your onClick like you did your buttons 尝试像在按钮上一样引用onClick中的GameView
findViewById(R.id.forward_button)
except with the R.id for the GameView in your layout file 布局文件中GameView的R.id除外
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