[英]Prevent overlapping of spawned game objects in unity
Iam trying to make a simple 2d platformer game in unity. Iam试图统一制作一个简单的2D平台游戏。 I managed to move the player and all other stuffs. 我设法移动了播放器和所有其他东西。 The problem now i am facing is that the prefabs that randomly spawned onto the game is overlapping. 我现在面临的问题是随机生成到游戏中的预制件重叠。 So my question is how to prevent the overlapping of game objects. 所以我的问题是如何防止游戏对象重叠。 The prefabs i used is having different dimension(length). 我使用的预制件具有不同的尺寸(长度)。 Here is the c# code i used: 这是我使用的C#代码:
public class spawnscript : MonoBehaviour {
public GameObject[] obj;
public float spawnMin;
public float spawnMax;
// Use this for initialization
void Start () {
Spawn ();
}
void Spawn()
{
Instantiate (obj [Random.Range (0, obj.GetLength (0))], transform.position, Quaternion.identity);
Invoke ("Spawn", Random.Range (spawnMin, spawnMax));
}
}
void Spawn() {
Instantiate(obj [Random.Range (0, obj.GetLength (0))], transform.position +(ADD OFFSET HERE WITH PREVIOUS OBJECTS Position), Quaternion.identity);
Invoke("Spawn", Random.Range (spawnMin, spawnMax));
}
List<Vector3> existingPositions = new List<Vector3>();
void Spawn()
{
var pos = RandomizePosition();
if(HasOverlapped(existingPositions, pos)) // Your own logic to implement
{
//Either randomize the position again, or give it an offset, up to you
}
else
{
Instanciate(pos, ...);
existingPositions.Add(...);
}
}
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