[英]Drawing circles in 2d grid array in java
I understand how to make 2d array grid. 我了解如何制作2D阵列网格。 I experimented to put random numbers in it but i do not know how to draw them on jframe. 我尝试将随机数放入其中,但我不知道如何在jframe上绘制它们。 For instance, 0 for red circle , 1 for green circle and so on. 例如,0代表红色圆圈,1代表绿色圆圈,依此类推。 I need to figure out how represent them in grid manner too. 我还需要弄清楚如何以网格方式表示它们。
public class Game {
public static void initGrid(){
//clumn and row 4 x 4
int col = 4;
int row = 4;
//initialize 2d grid array
int[][] a = new int[row][col];
Random rand = new Random();
//for loop to fill it with random number
for(int x = 0 ; x < col ; x++) {
for(int y = 0; y < row; y++) {
a[x][y] = (int) rand.nextInt(4);
System.out.print(a[x][y]);
}//inner for
System.out.println();
}//outer for
}//method
public static void main(String[] args){
initGrid();
}
}
I understand JFrame and JPanel as far as drawing on empty canvas but not the way i want. 我了解JFrame和JPanel甚至可以在空画布上绘制,但不了解我想要的方式。 I want to combine both code but my knowledge is limited. 我想结合两个代码,但我的知识有限。
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.Ellipse2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
@SuppressWarnings("serial")
public class Game2 extends JPanel{
@Override
public void paint(Graphics g){
Graphics2D g2d = (Graphics2D) g;
g2d.setColor(Color.RED);
g2d.fillOval(0, 0, 30, 30);
g2d.drawOval(0, 50, 30, 30);
g2d.fillRect(50, 0, 30, 30);
g2d.drawRect(50, 50, 30, 30);
g2d.draw(new Ellipse2D.Double(0, 100, 30 ,30));
}
public static void main(String[] args){
JFrame frame = new JFrame("Mini Tennis");
frame.add(new Game2());
frame.setSize(300, 300);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
My suggestion is: 我的建议是:
Pass the Game
class as a parameter to the constructor of Game2
and store it as a local variable in the Game2
class as illustrated below: 将Game
类作为参数传递给Game2
的构造Game2
,并将其作为本地变量存储在Game2
类中,如下所示:
Game game; public Game2(Game game){ this.game = game; //Rest of your constructor. }
Next you declare a getter method in the Game
class to retrieve the array which stores the position grid like as below: 接下来,在Game
类中声明一个getter方法,以检索存储位置网格的数组,如下所示:
public int[][] getPositions(){ return this.a; }
Create a method that will return the colour to paint based on the int
value stored as the element of the grid like this: 创建一个方法,该方法将基于存储为网格元素的int
值将颜色返回到绘制,如下所示:
private Color getColor(int col){ switch(col){ case 0: return Color.red; case 1: . . . . } }
Now instead of overriding the paint
method of your Game2
class override the paintComponent
and draw the circles in the paintComponent
method as illustrated(Here I have considered the circles to be of 30px diameter with a gap of 20px between them): 现在,而不是覆盖Game2
类的paint
方法, Game2
覆盖paintComponent
并在paintComponent
方法中绘制圆,如图所示(此处,我认为圆的直径为30px,它们之间的间隙为20px):
public void paintComponent(Graphics g){ super.paintComponent(g); Graphics2D g2d = (Graphics2D) g; int[][] pos = this.game.getPositions(); for(int i = 0; i < pos.length; i++){ for(int j = 0; j < pos[i].length; j++){ g2d.setColor(getColor(pos[i][j])); g2d.fillOval(i*50, j*50, 30, 30); } } }
I hope this will solve your problem of accessing the Game
representing the model from the Game2
class representing the view. 我希望这能解决您从代表视图的Game2
类访问代表模型的Game
问题。
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