简体   繁体   English

在我的情况下,如何重载 equal 方法以使不同的对象在 unordered_multimap 中具有相同的哈希码值

[英]How can I overload equal method to make different objects have same hashcode value in unordered_multimap in my case

I have written a map like this:我写了一个这样的地图:

unordered_multimap<Point, int, StrHash, StrCompare> map

StrHash() is to create hashcode and StrCompare() is to solve the hashcode collision. StrHash()是创建哈希码, StrCompare()是解决哈希码冲突。 but I want to do something as follow:但我想做以下事情:

A and B have different hashcode value,but A equal to B, then run the StrCompare() method. A 和 B 具有不同的哈希码值,但 A 等于 B,然后运行StrCompare()方法。 how can I do that,just like Point A(220,119) and Point B(220,220) have different hashcode.我该怎么做,就像A(220,119)A(220,119)Point B(220,220)有不同的哈希码一样。 Can I overload hashcode equal method to make A == B ?我可以重载 hashcode equal 方法使A == B吗? In my case, I want to get the Points ,which compare with each others (abs(ax - bx) + abs(ay - by) < 3) .在我的情况下,我想得到Points ,它们相互比较(abs(ax - bx) + abs(ay - by) < 3) just like, Point(220,220)(220,119)(220,118)(220,220) my code is as follow:就像Point(220,220)(220,119)(220,118)(220,220)我的代码如下:

#include <opencv2/core/core.hpp>
#include <opencv2/imgproc/imgproc.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <iostream>
#include <math.h>
#include <string>

using std::string;
#include <unordered_map>
using std::unordered_multimap;
using namespace std;
using namespace cv;
class StrHash{
public:
    size_t operator()(const Point a) const {

        return a.x * 1000 + a.y;
    }
};
class StrCompare{
public:
    bool operator()(const Point& a, const Point& b) const {

        if (abs(a.x - b.x) + abs(a.y - b.y) < 3) {
            return true;
        }
        else
            return false;
    }

};

int main()
{
    unordered_multimap<Point, int, StrHash, StrCompare> map;
    map.insert(make_pair(Point(30, 120), 1));
    map.insert(make_pair(Point(220, 120), 2));
    map.insert(make_pair(Point(220, 120), 3));
    map.insert(make_pair(Point(220, 120), 4));
    map.insert(make_pair(Point(220, 119), 5));
    map.insert(make_pair(Point(30, 120), 6));
    unordered_multimap<Point, int, StrCompare>::iterator iter1;
    unordered_multimap<Point, int, StrCompare>::iterator iter2;
    for (iter1 = map.begin(); iter1 != map.end();)//
    {
        int num = map.count((*iter1).first);
        iter2 = map.find((*iter1).first);
        if (num > 2) {
            for (int i = 1; i <= num; i++)
            {
                cout << (*iter2).first << "  " << i << endl;
                iter2++;
            }
            iter1++;
        }
        else {

            iter1++;

        }

    }

}

This isn't how hash maps/ unordered_map work.这不是哈希映射/ unordered_map工作方式。 By definition if the hashes are unequal the objects are unequal.根据定义,如果散列不相等,则对象不相等。 Not only that, but your "equality" operator allows things like A(220,119) , B(220,220) , C(220, 222) where A == B and B == C but A != C. I can't see any way to accomplish what you ask in this question, but is there perhaps a real problem you're trying to solve?不仅如此,您的“相等”运算符还允许A(220,119)B(220,220)C(220, 222) ,其中 A == B 和 B == C 但 A != C。我看不到有什么方法可以完成您在这个问题中提出的问题,但是您是否正在尝试解决真正的问题?

Based on your comments, it sounds like you want std::vector instead of std::unordered_map .根据您的评论,听起来您想要std::vector而不是std::unordered_map Then you just use std::find to find the element you care about instead of going through the indirection of having a no-op hash.然后您只需使用std::find来查找您关心的元素,而不是通过具有无操作哈希的间接方法。

Got to say this as it's so much easier if your error tolerance will allow it: you could just round your values to the nearest multiple of 2 or 3.不得不说这是因为如果您的容错允许它会容易得多:您可以将您的值四舍五入到最接近的 2 或 3 的倍数。


MarkB's suggestion of using a vector is excellent... just listing some others for the intellectual interest. MarkB 的使用vector的建议非常好......只是为了知识分子的兴趣列出了一些其他的。


It is possible to get the functionality you want using an unordered_map , but not very cleanly: you'll need the map-using code to orchestrate the logic for approximate equality.使用unordered_map可以获得您想要的功能,但不是很干净:您需要使用地图的代码来编排近似相等的逻辑。 First, the equality function must check for actual equality:首先,相等函数必须检查实际相等:

struct PointCompare{
    bool operator()(const Point& a, const Point& b) const {
        return a.x == b.x && a.y == b.y;
    }
};

Then, you'll need a support function like this:然后,您将需要这样的支持功能:

template <class Map>
auto approx_find(Map& map, const Point& point) -> decltype(map.begin())
{
    decltype(map.end()) it;
    for (int x_offset = -2; x_offset <= 2, ++x_offset)
        for (int y_offset = -2; y_offset <= 2, ++y_offset)
            if (abs(x_offset) + abs(y_offset) < 3 &&
                (it = map.find({point.x + x_offset, point.y + y_offset})) != map.end())
            return it;
    return map.end();
}

Then, you can use the returned iterator to see if Point you're thinking of inserting will be a duplicate, as well as for lookup, erase ing etc..然后,您可以使用返回的迭代器来查看您正在考虑插入的Point是否会重复,以及用于查找、 erase等。

Note that the performance will not be great.请注意,性能不会很好。 Each approx_find is effectively searching around the Point argument as follows:每个approx_find都有效地搜索Point参数,如下所示:

       <------------- X axis -------------->
  ^
  |                   0,-2
  |             -1,-1 0,-1 1,-1
Y axis      -2,0 -1,0 0,0  1,0, 2,0
  |              -1,1 0,1  1,1
  |                   0,2
  v

All up, that's 13 lookups - scattered more-or-less randomly around the hash table's buckets so not particularly cache friendly - instead of the usual 1.总而言之,这是 13 次查找 - 或多或少随机地分散在哈希表的存储桶周围,因此不是特别适合缓存 - 而不是通常的 1 次。


A completely different option is to use an unordered_multimap to keep track of the Point s in a general area of the graph - close enough that they might satisfy the <3 proximity test.一个完全不同的选择是使用unordered_multimap来跟踪图的一般区域中的Point s - 足够接近它们可能满足<3邻近测试。 For example:例如:

std::unordered_multimap<Point, Point> areas;

Point p = { ...whatever... }; 

// keys for nearby points:
Point around[] = { { (p.x - 2) / 3 * 3, (p.y - 2) / 3 * 3 }, 
                   { (p.x + 2) / 3 * 3, (p.y - 2) / 3 * 3 },
                   { (p.x - 2) / 3 * 3, (p.y + 2) / 3 * 3 },
                   { (p.x + 2) / 3 * 3, (p.y + 2) / 3 * 3 } };

For each of the four around[] entries, do a find in the multimap to see if there's an exact or approximate match: that reduces the 13 table probes to just 4. Each multimap key won't ever map to more than 2 entries, as the only non-approximate-clash would be for two Points at opposite corners of an area.对于四个around[]条目中的每一个,在多multimap进行find以查看是否存在精确或近似匹配:这将 13 个表探针减少到只有 4 个。每个多multimap键永远不会映射到超过 2 个条目,因为唯一的非近似冲突是区域对角的两个Points

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM