[英]Drawing a Line Outside of WM_PAINT
Usually, to draw a line we draw it in WM_PAINT通常,为了画一条线,我们在WM_PAINT 中画它
LRESULT CALLBACK Display::DisplayWindowProc(HWND hWnd,UINT msg,WPARAM wParamm,LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
switch(msg)
{
case WM_PAINT:
hdc = BeginPaint(hWnd,&ps);
MoveToEx(hdc,0,0,0);
LineTo(hdc,100,100);
EndPaint(hWnd,&ps);
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc( hWnd, msg, wParamm, lParam);
}
But , i want to draw line whenever i want, simple example:但是,我想随时画线,简单的例子:
int WINAPI WinMain
(
HINSTANCE hInstance,
HINSTANCE hPrevInstance,
PSTR cmdLine,
int showCmd
)
{
//Do Other Things
Display dislpay;
display.DrawLine();
//Do Other Things
}
My Program is Object Oriented and i display things in Display class and i was wondering if i can do a draw line in a function like DrawLine() in Display Class.我的程序是面向对象的,我在 Display 类中显示内容,我想知道是否可以在 Display Class 中的 DrawLine() 等函数中绘制一条线。
You can create an off-screen DC, and select an appropriately sized bitmap, and use that to draw whenever you want.您可以创建一个屏幕外 DC,并选择一个适当大小的位图,然后随时使用它进行绘制。 Then on
WM_PAINT
you blit from the off-screen DC into the windows DC.然后在
WM_PAINT
您从屏幕外 DC 进入 Windows DC。
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