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从Java访问xml字符串

[英]Access xml strings from java

I have seen several examples where people access .xml files like below from java. 我已经看到了几个示例,其中的人们从Java访问如下所示的.xml文件。

<?xml version="1.0" encoding="utf-8"?>
<resources>

    <string name="app_name">YYYYYYYYY</string>
    <string name="app_id">999999999999</string>
    <string name="leaderboard_id">XXXXXXXXXXX</string>

</resources>

I have seen usage of android.R package claimed to be succesfull at fetching the strings within LibGDX setups. 我已经看到android.R软件包的用法声称可以成功获取LibGDX设置中的字符串。 However, I keep running into error: cannot find symbol variable leaderboard_id , leaderbord_id is the only variable I currently trying. 但是,我一直遇到error: cannot find symbol variable leaderboard_id ,leaderbord_id是我当前尝试的唯一变量。

I have tried cleaning up my project without errors but once building again I get the above error for every time I try to access it. 我尝试清理我的项目时没有错误,但是一旦再次构建,每次尝试访问它时都会收到上述错误。

My strings.xml resides in ../android/res/values/ and I am trying to access it like getString(R.string.leaderboard_id) without success. 我的strings.xml驻留在../android/res/values/并且我尝试像getString(R.string.leaderboard_id)一样访问它,但未成功。 Furthermore I tried Sync project with gradle and different API's and builds. 此外,我尝试了Sync project with gradle和其他API和版本进行Sync project with gradle

I am using the official Google BaseGameUtils which gives a bootstrap warning about classpath not being set but I don't see any issues with that. 我正在使用官方的Google BaseGameUtils,它会bootstrap warning about classpath not being setbootstrap warning about classpath not being set但我看不到任何问题。 I'm at a point starting to doubt if this is possible or changed since the posts about this I found are old. 我开始怀疑这是否可能或已更改,因为我发现的相关信息很旧。

Here is my complete code: 这是我完整的代码:

AndroidLauncher.java AndroidLauncher.java

package net.madmenyo.multiplayertest.android;

import android.content.Intent;
import android.os.Bundle;
import android.R;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.backends.android.AndroidApplication;
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
import com.google.android.gms.games.Games;
import com.google.example.games.basegameutils.GameHelper;

import net.madmenyo.multiplayertest.IGoogleServices;
import net.madmenyo.multiplayertest.MultiplayerTest;


public class AndroidLauncher extends AndroidApplication implements IGoogleServices {
    private GameHelper _gameHelper;
    private final static int REQUEST_CODE_UNUSED = 9002;

    @Override
    protected void onCreate (Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);


        // Create game helper
        _gameHelper = new GameHelper(this, GameHelper.CLIENT_GAMES);
        _gameHelper.enableDebugLog(false);

        AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
        initialize(new MultiplayerTest(this), config);
    }

    @Override
    protected void onStart()
    {
        super.onStart();
        _gameHelper.onStart(this);
    }

    @Override
    protected void  onStop()
    {
        super.onStop();
        _gameHelper.onStop();
    }

    @Override
    protected void onActivityResult(int requestCode, int resultCode, Intent data)
    {
        super.onActivityResult(requestCode, resultCode, data);
        _gameHelper.onActivityResult(requestCode, resultCode, data);
    }

    @Override
    public void signIn() {
        try {
            runOnUiThread(new Runnable() {
                @Override
                public void run() {
                    _gameHelper.beginUserInitiatedSignIn();
                }
            });
        }
        catch (Exception e)
        {
            Gdx.app.log("MainActivity", "Log in failed: " + e.getMessage());
        }
    }

    @Override
    public void signOut() {
        try
        {
            runOnUiThread(new Runnable() {
                @Override
                public void run() {
                    _gameHelper.signOut();
                }
            });
        }
        catch (Exception e)
        {
            Gdx.app.log("MainActivity", "Log out failed: " + e.getMessage());
        }
    }

    @Override
    public void submitScore(long score) {
        if (isSignedIn() == true)
        {
            Games.Leaderboards.submitScore(_gameHelper.getApiClient(), getString(R.string.leaderboard_id), score); //Error cannot find symbol variable leaderboard_id
getApplicationContext().getResources().getString(R.string.leaderboard_id); //Error
            startActivityForResult(Games.Leaderboards.getLeaderboardIntent(_gameHelper.getApiClient(), getString(R.string.leaderboard_id)), REQUEST_CODE_UNUSED); //Error
        }
        else
        {
        }
    }

    @Override
    public void showScores() {
        if (isSignedIn() == true)
            startActivityForResult(Games.Leaderboards.getLeaderboardIntent(_gameHelper.getApiClient(), getString(R.string.leaderboard_id)), REQUEST_CODE_UNUSED); //Error
        else
        {
        }
    }

    @Override
    public boolean isSignedIn() {
        return _gameHelper.isSignedIn();
    }
}

Looks like you've imported wrong R class. 好像您导入了错误的R类。

import android.R;

You need the R file pointing to your own resources, not the resources defined within Android SDK. 您需要R文件指向您自己的资源,而不是指向Android SDK中定义的资源。 What you need is (assuming that your application's package called net.madmenyo.multiplayertest.android ): 您需要的是(假设您的应用程序包名为net.madmenyo.multiplayertest.android ):

import net.madmenyo.multiplayertest.android.R;

If you're in Activity , you can do: getApplicationContext().getResources().getString(R.string.leaderboeard_id) 如果您处于Activity ,则可以执行以下操作: getApplicationContext().getResources().getString(R.string.leaderboeard_id)

In Fragment , do: getActivity().getResources().getString(R.string.leaderboard_id) Fragment ,执行以下操作: getActivity().getResources().getString(R.string.leaderboard_id)

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