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如何将Unity集成到本机iOS App中?

[英]How to integrate Unity inside native iOS App?

I'm having troubles integrating a simple Unity project inside a native iOS App. 我在将简单的Unity项目集成到本机iOS应用程序时遇到了麻烦。

I followed this this tutorial but I think that some things have changed since it was written. 我遵循了教程,但是我认为自编写以来,有些事情已经发生了变化。 I'm stuck with this error: 我陷入了这个错误:

错误

And thats not the only one, there are 1600 files that include include that file. 那不是唯一的,有1600个文件包括那个文件。 The problem is that all this 1600 files have a wrong reference to il2cpp-codegen.h 问题是所有这1600个文件对il2cpp-codegen.h的引用错误

档

This are my build settings for the Unity project: 这是我对Unity项目的构建设置:

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So, after following all the tutorial, should I change all the files so that all the references would be correct? 因此,在完成所有教程之后,是否应该更改所有文件,以便所有引用正确? Or am I missing something else? 还是我想念其他东西?

Thanks! 谢谢!

Joel 乔尔

EDIT I'm currently using Unity 5.1.1f1 Personal version. 编辑我当前正在使用Unity 5.1.1f1个人版。

Do you have a warning saying folder not found or something like it? 您是否有警告说找不到文件夹或类似的东西? I think you didn't set the path for Libraries/libil2cpp/include in your header search paths. 我认为您没有在标题搜索路径中设置Libraries / libil2cpp / include的路径。

You probably didn't copy the Libraries/libil2cpp folder. 您可能没有复制Libraries/libil2cpp文件夹。

That folder isn't visible inside the Xcode project but you can find it in Finder . 该文件夹在Xcode项目中不可见,但是您可以在Finder找到它。 You should try and copy that folder also and maybe add it to the Build Phases in Xcode. 您还应该尝试复制该文件夹,也可以将其添加到Xcode的Build Phases中。 Not sure about this last step. 不确定最后一步。

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