简体   繁体   中英

How to integrate Unity inside native iOS App?

I'm having troubles integrating a simple Unity project inside a native iOS App.

I followed this this tutorial but I think that some things have changed since it was written. I'm stuck with this error:

错误

And thats not the only one, there are 1600 files that include include that file. The problem is that all this 1600 files have a wrong reference to il2cpp-codegen.h

档

This are my build settings for the Unity project:

在此处输入图片说明

So, after following all the tutorial, should I change all the files so that all the references would be correct? Or am I missing something else?

Thanks!

Joel

EDIT I'm currently using Unity 5.1.1f1 Personal version.

Do you have a warning saying folder not found or something like it? I think you didn't set the path for Libraries/libil2cpp/include in your header search paths.

You probably didn't copy the Libraries/libil2cpp folder.

That folder isn't visible inside the Xcode project but you can find it in Finder . You should try and copy that folder also and maybe add it to the Build Phases in Xcode. Not sure about this last step.

The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM