简体   繁体   English

未处理的异常:参数无效

[英]Unhandled exception: Parameter is not valid

I'm new programmer and trying to make a program with c# which clicks on specific coordinates on the screen and search image from screen, and when find it to click on it. 我是新程序员,正在尝试使用c#编写程序,该程序单击屏幕上的特定坐标并从屏幕上搜索图像,并在找到它时单击它。 Program is working fine but after 30-40min get crash. 程序运行正常,但30-40分钟后崩溃。 When it crash window pop up - Unhandled exception has occurred in your application.... 当它崩溃时,弹出窗口-您的应用程序中发生未处理的异常。

Parameter is not valid 参数无效

Here are details: 详情如下:

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Parameter is not valid.
   at System.Drawing.Bitmap..ctor(Int32 width, Int32 height, PixelFormat format)
   at System.Drawing.Bitmap..ctor(Int32 width, Int32 height)
   at Uncle_s_Bot.Form1.Screenshot()
   at Uncle_s_Bot.Form1.btnStart_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Here and the code of the program: 这里和程序代码:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using System.Threading;

namespace Uncle_s_Bot
{
    public partial class Form1 : Form
    {
        [DllImport("user32.dll")]
        static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint dwData,
        int dwExtraInfo);

        public enum MouseEventFlags : uint
        {
            MOUSEEVENTF_ABSOLUTE = 0x8000,
            MOUSEEVENTF_LEFTDOWN = 0x0002,
            MOUSEEVENTF_LEFTUP = 0x0004,
            MOUSEEVENTF_MIDDLEDOWN = 0x0020,
            MOUSEEVENTF_MIDDLEUP = 0x0040,
            MOUSEEVENTF_MOVE = 0x0001,
            MOUSEEVENTF_RIGHTDOWN = 0x0008,
            MOUSEEVENTF_RIGHTUP = 0x0010,
            MOUSEEVENTF_XDOWN = 0x0080,
            MOUSEEVENTF_XUP = 0x0100,
            MOUSEEVENTF_WHEEL = 0x0800,
            MOUSEEVENTF_HWHEEL = 0x01000
        }

        public Form1()
        {
            InitializeComponent();
        }

        private void btnStart_Click(object sender, EventArgs e)
        {
            Bitmap bmpScreenshot;
            Point location;
            bool success;
            bool MaybeAvailable = false;


            while (true)
            {
                // Point 1
                do
                {
                    bmpScreenshot = Screenshot();
                    success = FindBitmap(Properties.Resources.bmp_Bonus, bmpScreenshot, out location);
                    if (success == true)
                    {
                        Cursor.Position = location;
                        mouseClick();
                        Thread.Sleep(1500);
                        MaybeAvailable = true;
                    }
                    else
                    {
                        Cursor.Position = new Point(95, 140);
                        mouseClick();
                        Thread.Sleep(7500);
                        MaybeAvailable = false;
                    }
                }
                while (MaybeAvailable);

                // Point 2
                do
                {
                    bmpScreenshot = Screenshot();
                    success = FindBitmap(Properties.Resources.bmp_Bonus, bmpScreenshot, out location);
                    if (success == true)
                    {
                        Cursor.Position = location;
                        mouseClick();
                        Thread.Sleep(1500);
                        MaybeAvailable = true;
                    }
                    else
                    {
                        Cursor.Position = new Point(135, 135);
                        mouseClick();
                        Thread.Sleep(10000);
                        MaybeAvailable = false;
                    }
                }
                while (MaybeAvailable);

                // Point 3
                do
                {
                    bmpScreenshot = Screenshot();
                    success = FindBitmap(Properties.Resources.bmp_Bonus, bmpScreenshot, out location);
                    if (success == true)
                    {
                        Cursor.Position = location;
                        mouseClick();
                        Thread.Sleep(1500);
                        MaybeAvailable = true;
                    }
                    else
                    {
                        Cursor.Position = new Point(180, 140);
                        mouseClick();
                        Thread.Sleep(10000);
                        MaybeAvailable = false;
                    }
                }
                while (MaybeAvailable);

                // Point 4
                do
                {
                    bmpScreenshot = Screenshot();
                    success = FindBitmap(Properties.Resources.bmp_Bonus, bmpScreenshot, out location);
                    if (success == true)
                    {
                        Cursor.Position = location;
                        mouseClick();
                        Thread.Sleep(1500);
                        MaybeAvailable = true;
                    }
                    else
                    {
                        Cursor.Position = new Point(190, 170);
                        mouseClick();
                        Thread.Sleep(8500);
                        MaybeAvailable = false;
                    }
                }
                while (MaybeAvailable);

                // Point 5
                do
                {
                    bmpScreenshot = Screenshot();
                    success = FindBitmap(Properties.Resources.bmp_Bonus, bmpScreenshot, out location);
                    if (success == true)
                    {
                        Cursor.Position = location;
                        mouseClick();
                        Thread.Sleep(1500);
                        MaybeAvailable = true;
                    }
                    else
                    {
                        Cursor.Position = new Point(150, 185);
                        mouseClick();
                        Thread.Sleep(10000);
                        MaybeAvailable = false;
                    }
                }
                while (MaybeAvailable);

                // Point 6
                do
                {
                    bmpScreenshot = Screenshot();
                    success = FindBitmap(Properties.Resources.bmp_Bonus, bmpScreenshot, out location);
                    if (success == true)
                    {
                        Cursor.Position = location;
                        mouseClick();
                        Thread.Sleep(1500);
                        MaybeAvailable = true;
                    }
                    else
                    {
                        Cursor.Position = new Point(180, 210);
                        mouseClick();
                        Thread.Sleep(10000);
                        MaybeAvailable = false;
                    }
                }
                while (MaybeAvailable);

                // Point 7
                do
                {
                    bmpScreenshot = Screenshot();
                    success = FindBitmap(Properties.Resources.bmp_Bonus, bmpScreenshot, out location);
                    if (success == true)
                    {
                        Cursor.Position = location;
                        mouseClick();
                        Thread.Sleep(1500);
                        MaybeAvailable = true;
                    }
                    else
                    {
                        Cursor.Position = new Point(150, 240);
                        mouseClick();
                        Thread.Sleep(8500);
                        MaybeAvailable = false;
                    }
                }
                while (MaybeAvailable);

                // Point 8
                do
                {
                    bmpScreenshot = Screenshot();
                    success = FindBitmap(Properties.Resources.bmp_Bonus, bmpScreenshot, out location);
                    if (success == true)
                    {
                        Cursor.Position = location;
                        mouseClick();
                        Thread.Sleep(1500);
                        MaybeAvailable = true;
                    }
                    else
                    {
                        Cursor.Position = new Point(95, 235);
                        mouseClick();
                        Thread.Sleep(9500);
                        MaybeAvailable = false;
                    }
                }
                while (MaybeAvailable);

                // Point 9
                do
                {
                    bmpScreenshot = Screenshot();
                    success = FindBitmap(Properties.Resources.bmp_Bonus, bmpScreenshot, out location);
                    if (success == true)
                    {
                        Cursor.Position = location;
                        mouseClick();
                        Thread.Sleep(1500);
                        MaybeAvailable = true;
                    }
                    else
                    {
                        Cursor.Position = new Point(110, 200);
                        mouseClick();
                        Thread.Sleep(10000);
                        MaybeAvailable = false;
                    }
                }
                while (MaybeAvailable);

                // Point 10
                do
                {
                    bmpScreenshot = Screenshot();
                    success = FindBitmap(Properties.Resources.bmp_Bonus, bmpScreenshot, out location);
                    if (success == true)
                    {
                        Cursor.Position = location;
                        mouseClick();
                        Thread.Sleep(1500);
                        MaybeAvailable = true;
                    }
                    else
                    {
                        Cursor.Position = new Point(80, 170);
                        mouseClick();
                        Thread.Sleep(10000);
                        MaybeAvailable = false;
                    }
                }
                while (MaybeAvailable);

                // Point 11
                do
                {
                    bmpScreenshot = Screenshot();
                    success = FindBitmap(Properties.Resources.bmp_Bonus, bmpScreenshot, out location);
                    if (success == true)
                    {
                        Cursor.Position = location;
                        mouseClick();
                        Thread.Sleep(1500);
                        MaybeAvailable = true;
                    }
                    else
                    {
                        Cursor.Position = new Point(120, 165);
                        mouseClick();
                        Thread.Sleep(11500);
                        MaybeAvailable = false;
                    }
                }
                while (MaybeAvailable);
            }

        }

        private void mouseClick()
        {
            mouse_event((uint)MouseEventFlags.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0);
            Thread.Sleep((new Random()).Next(20, 30));
            mouse_event((uint)MouseEventFlags.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
        }

        private Bitmap Screenshot()
        {
            // save snapshot of screen
            Bitmap bmpScreenshot = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);

            // create a graphic object so we can draw the screen in the bitmap
            Graphics g = Graphics.FromImage(bmpScreenshot);

            // copy from screen into the bitmap we created
            g.CopyFromScreen(0, 0, 0, 0, Screen.PrimaryScreen.Bounds.Size);

            // return the screenshot
            return bmpScreenshot;
        }

        // Find location of a bitmap within another bitmap and return if it was succesufulyy found
        private bool FindBitmap(Bitmap bmpNeedle, Bitmap bmpHaystack, out Point location)
        {
            for (int outerX = 0; outerX < bmpHaystack.Width - bmpNeedle.Width; outerX++)
            {
                for (int outerY = 0; outerY < bmpHaystack.Height - bmpNeedle.Height; outerY++)
                {
                    for (int innerX = 0; innerX < bmpNeedle.Width; innerX++)
                    {
                        for (int innerY = 0; innerY < bmpNeedle.Height; innerY++)
                        {
                            Color cNeedle = bmpNeedle.GetPixel(innerX, innerY);
                            Color cHaystack = bmpHaystack.GetPixel(innerX + outerX, innerY + outerY);

                            if (cNeedle.R != cHaystack.R || cNeedle.G != cHaystack.G || cNeedle.B != cHaystack.B)
                            {
                                goto notFound;
                            }
                        }
                    }
                    location = new Point(outerX, outerY);
                    return true;
                notFound:
                    continue;
                }
            }
            location = Point.Empty;
            return false;
        }

        private void Form1_Load(object sender, EventArgs e)
        {

        }
    }
}

Creating new bitmaps, graphics is leading to internal GDI+ function calls. 创建新的位图后,图形将导致内部GDI +函​​数调用。 All these functions can end up with error and the errors are translated to .NET exceptions (unfortunately without additional parameter names, infos etc.). 所有这些功能最终都会出错,并且错误会转换为.NET异常(不幸的是,没有其他参数名,信息等)。 Some of the errors could be really difficult to understand because of this. 因此,某些错误可能真的很难理解。

Some issues could happen because of handle leak and memory leak (in case of GDI+). 由于句柄泄漏和内存泄漏(对于GDI +),可能会发生某些问题。 For instance, creating a lot of really large bitmaps allocate a lot of contiguous blocks in an unmanaged space. 例如,创建很多非常大的位图会在非托管空间中分配很多连续的块。 GC does not know about the memory pressure and does not try to clean. GC不了解内存压力,因此不尝试清洁。 Passing Width and Height large enough after let's say 100 calls might notice lack of memory and complain about too large width and height throwing the ArgumentException. 假设在100次调用之后传递足够大的Width和Height可能会注意到内存不足,并抱怨宽度和高度过大而抛出ArgumentException。

First of all, please consider disposing bitmaps if you do not need them. 首先,如果不需要位图,请考虑将其放置。 Do not forget to dispose graphics as well. 不要忘记也要处理图形。

If it does not helps, please let me know. 如果没有帮助,请告诉我。

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM