[英]copy texture Three.js
I want to load the left half of video texture to left Geometry and right half of video texture to the right Geometry 我想将视频纹理的左半部分加载到左侧的Geometry中,并将视频纹理的右半部分加载到右侧的Geometry中
var video = document.createElement("video");
var texture = new THREE.Texture(video);
texture.offset = new THREE.Vector2(0,0);
texture.repeat = new THREE.Vector2( 0.5, 1 );
var material = new THREE.MeshLambertMaterial({
map: texture,
side: THREE.DoubleSide
});
this is the left plane texture 这是左平面纹理
var texture2 = new THREE.Texture(video);
texture2.minFilter = THREE.NearestFilter;
texture2.offset = new THREE.Vector2(0.5,0);
texture2.repeat = new THREE.Vector2( 0.5, 1 );
var material2 = new THREE.MeshLambertMaterial({
map: texture2,
side: THREE.DoubleSide
});
this is the right plane texture 这是正确的平面纹理
var plane = new THREE.Mesh(new THREE.PlaneBufferGeometry(320, 240), material);
var plane2 = new THREE.Mesh(new THREE.PlaneBufferGeometry(320, 240), material2);
loading two video texture didn't work,the left plane does display but the right not ,Than I try to copy texture instead of loading the same video texture: 加载两个视频纹理无效,左侧平面显示,但右侧不显示,比我尝试复制纹理而不是加载相同的视频纹理:
texture2 = THREE.Texture.clone(texture);
or 要么
texture = texture;
both don't work,too.Because(in three.js reference): 两者都不起作用,因为(在three.js参考中):
.clone(texture)
Make copy of texture. Note this is not a "deep copy", the image is shared.
What if anything can I do ? 我该怎么办?
function change_uvs( geometry, unitx, unity, offsetx, offsety ) {
var faceVertexUvs = geometry.faceVertexUvs[ 0 ];
for ( var i = 0; i < faceVertexUvs.length; i ++ ) {
var uvs = faceVertexUvs[ i ];
for ( var j = 0; j < uvs.length; j ++ ) {
var uv = uvs[ j ];
uv.x = ( uv.x + offsetx ) * unitx;
uv.y = ( uv.y + offsety ) * unity;
}
}
}
var P1 = new THREE.PlaneGeometry(320, 240);
var p2 = new THREE.PlaneGeometry(320, 240);
change_uvs(p1,0.5,1,0,0);//left plane
change_uvs(p2,0.5,1,1,0);// right plane
by changging the uvMapping of planes i solve the problem :) 通过更改平面的uvMapping我解决了问题:)
If it was to work in theory You will need to change the UV co-ordinates on either plane and add the texture to that. 如果理论上可行,则需要在任一平面上更改UV坐标,然后在该平面上添加纹理。 I had a similar issue with an image file more or less, check here :
我或多或少有与图像文件类似的问题,请在此处检查:
three.js webgl custom shader sharing texture with new offset three.js webgl自定义着色器与新偏移共享纹理
There is a lot of info i had put there and should help you with a resolution. 我在那儿放了很多信息,应该可以帮助您解决问题。
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