[英]When extending a THREE.js “class”, why do I need to invoke the .call(this) method from within the new object?
I'm creating an object that I want to inherit from THREE.Object3D(). 我正在创建一个要从THREE.Object3D()继承的对象。 My code is as follows:
我的代码如下:
function myNewObject() {
THREE.Object3D.call(this);
//...
}
myNewObject.prototype = new THREE.Object3D();
myNewObject.prototype.constructor = myNewObject;
My question is: why do I need to invoke 'THREE.Object3D.call(this)' from within myNewObject()? 我的问题是:为什么我需要在myNewObject()中调用“ THREE.Object3D.call(this)”? Isn't it enough that I'm assigning the prototype to a THREE.Object3D() object?
将原型分配给THREE.Object3D()对象还不够吗?
This is typical Javascript subclassing, though you should really call: 这是典型的Javascript子类化,尽管您应该真正调用:
THREE.myNewObject.prototype = Object.create( THREE.Object3D.prototype );
THREE.myNewObject.prototype.constructor = THREE.myNewObject;
rather than new THREE.Object3D()
而不是
new THREE.Object3D()
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