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扩展THREE.js“类”时,为什么需要从新对象内调用.call(this)方法?

[英]When extending a THREE.js “class”, why do I need to invoke the .call(this) method from within the new object?

I'm creating an object that I want to inherit from THREE.Object3D(). 我正在创建一个要从THREE.Object3D()继承的对象。 My code is as follows: 我的代码如下:

function myNewObject() {
  THREE.Object3D.call(this);

  //...

}

myNewObject.prototype = new THREE.Object3D();
myNewObject.prototype.constructor = myNewObject;

My question is: why do I need to invoke 'THREE.Object3D.call(this)' from within myNewObject()? 我的问题是:为什么我需要在myNewObject()中调用“ THREE.Object3D.call(this)”? Isn't it enough that I'm assigning the prototype to a THREE.Object3D() object? 将原型分配给THREE.Object3D()对象还不够吗?

This is typical Javascript subclassing, though you should really call: 这是典型的Javascript子类化,尽管您应该真正调用:

THREE.myNewObject.prototype = Object.create( THREE.Object3D.prototype );
THREE.myNewObject.prototype.constructor = THREE.myNewObject;

rather than new THREE.Object3D() 而不是new THREE.Object3D()

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