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GPGS再次开始在iOS 32位设备上崩溃

[英]GPGS Started Crashing on iOS 32bit devices Again

Recently the iOS part of ROBOVM project started crashing on 32bit devices similar like it was in the past ( Can't run RealTimeRoom Google-Play-Games iOS ButtonClicker2000 sample on real device ). 最近,ROBOVM项目的iOS部分开始在类似于过去的32位设备上崩溃( 无法在真实设备上运行RealTimeRoom Google-Play-Games iOS ButtonClicker2000示例 )。

At that time the problem was in sdk itself. 那时问题出在sdk本身。 And crash was showing up with log message 并且崩溃出现了日志消息

"INFO: Token expired.  Refreshing."

Now crashing on the same place in UI quickmatching process. 现在在UI快速匹配过程中崩溃在同一个地方。 The difference this time is in the log. 这次的差异在于日志。 There I see: 在那里,我看到:

INFO: Auth operation started: SIGN IN
INFO: Auth operation SIGN IN finished with status VALID
VERBOSE: Automatically seeded snapshot cache.
VERBOSE: Automatically seeded achievement cache.
VERBOSE: Automatically seeded event cache.
INFO: Connect with retry.getRetryAuthToken(): 1
INFO: Token expired.  Refreshing.
VERBOSE: Auth token refresh returned without error.
INFO: Trying to connect with returned auth token.

Have someone faced this problem? 有人遇到过这个问题吗? Any help is very appreciated. 非常感谢任何帮助。

This issue has been resolved with new version of GPGS c++ SDK. 新版本的GPGS c ++ SDK已解决此问题。 https://developers.google.com/games/services/downloads/sdks https://developers.google.com/games/services/downloads/sdks

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