[英]Connect my 360 to an application
Is there a way (using .net) to connect an application i write to the 360? 有没有办法(使用.net)将我编写的应用程序连接到360? What I want to do is write a custom media sharing application, and have the contents stream to an xbox. 我要做的是编写一个自定义媒体共享应用程序,并将内容流传输到一个xbox。
I see that there is an application for the mac called Connect360 that does this, so there must be a way, right? 我看到有一个名为Connect360的Mac应用程序可以做到这一点,所以必须有一种方法,对吗?
XBMC which uses the Platinum UPnP library , had Xbox 360 support at one point . 使用Platinum UPnP库的 XBMC 在某一点上具有Xbox 360支持。 Not sure if it still does. 不知道是否仍然如此。 However, both are open source and under revision control, so the source code should give you a good idea of how to implement UPnP support in your application. 但是,它们都是开源的,并且受版本控制,因此源代码应使您对如何在应用程序中实现UPnP支持有一个好主意。
Write a DLNA server . 编写一个DLNA服务器 。 There's a media sharing server for linux that you can look into for an idea on how the protocols work, but I don't remember what it's called. 有一个用于Linux的媒体共享服务器,您可以研究一下协议如何工作,但是我不记得它的名字。
Connect360 emulates Windows Media Server. Connect360模拟Windows Media Server。 All the 360 is doing is connecting to a Windows Media Server like it would normally (or so it thinks). 360所做的所有事情就是正常地(或认为如此)连接到Windows Media Server。
I think in XNA there is a object that can be used for sockets. 我认为在XNA中有一个可以用于套接字的对象。 You'll probably need to utilize the socket object to connect back to your PC. 您可能需要利用套接字对象才能连接回PC。
Assuming you want to use the media player built into the Xbox 360, i think you will need to look into media streaming standards and what one's the 360 recognizes (i'm not sure myself). 假设您要使用Xbox 360内置的媒体播放器,我认为您需要研究媒体流标准以及360可以识别的内容(我不确定自己)。
You may also be interested in TVersity which handles a wide range of streaming capabilities. 您可能也对TVersity感兴趣, TVersity可处理多种流功能。
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