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DirectX屏幕捕获和输出视频

[英]DirectX Screen Capture and Output as Video

I am doing desktop screen capture and wanted the output to be a video file. 我正在进行桌面屏幕捕获,并希望输出为视频文件。 Currently I have codes getting from here to output png images. 目前我有代码从这里输出到输出png图像。 I modified the code a bit to change the output to JPEG file and then convert it to avi video output using openCV 3.0.0. 我稍微修改了代码以将输出更改为JPEG文件,然后使用openCV 3.0.0将其转换为avi视频输出。 Reason I need the JPEG file as output is because I am running on Windows 8.1 and OpenCV VideoWriter::fourcc('M', 'J', 'P', 'G') are the only options that work for me. 我需要JPEG文件作为输出的原因是因为我在Windows 8.1和OpenCV上运行VideoWriter :: fourcc('M','J','P','G')是唯一适用于我的选项。

Output of PNG image works perfectly but not JPEG. PNG图像的输出完美但不是JPEG。 There are vertical lines on the image and the time to generate the JPEG outputs is relatively far longer than PNG. 图像上有垂直线,生成JPEG输出的时间比PNG长得多。

I have 2 options here: 我有2个选项:

  1. Improve the output of JPEG file to work faster and have a clear image. 提高JPEG文件的输出,使其工作更快,图像清晰。

  2. Get rid of the OpenCV 3.0.0 issue to accept PNG file input and able to output a video file.(preferably AVI/MP4 file format) 摆脱OpenCV 3.0.0问题接受PNG文件输入并能够输出视频文件。(最好是AVI / MP4文件格式)

Either solution will do for me. 这两种解决方案都适合我。 PLease help. 请帮忙。 Thank you. 谢谢。

My code: 我的代码:

#include "stdafx.h"
#include <Wincodec.h>             // we use WIC for saving images
#include <d3d9.h>                 // DirectX 9 header
#include <opencv\cv.h>
#include <opencv\cxcore.hpp>
#include <opencv2\highgui\highgui.hpp>
#pragma comment(lib, "d3d9.lib")  // link to DirectX 9 library

using namespace cv;

#define WIDEN2(x) L ## x
#define WIDEN(x) WIDEN2(x)
#define __WFILE__ WIDEN(__FILE__)
#define HRCHECK(__expr) {hr=(__expr);if(FAILED(hr)){wprintf(L"FAILURE 0x%08X (%i)\n\tline: %u file: '%s'\n\texpr: '" WIDEN(#__expr) L"'\n",hr, hr, __LINE__,__WFILE__);goto cleanup;}}
#define RELEASE(__p) {if(__p!=nullptr){__p->Release();__p=nullptr;}}

HRESULT Direct3D9TakeScreenshots(UINT adapter, UINT count);
HRESULT SavePixelsToFile32bppPBGRA(UINT width, UINT height, UINT stride, LPBYTE pixels, LPWSTR filePath, const GUID &format);


int _tmain(int argc, _TCHAR* argv[])
{
    HRESULT hr = Direct3D9TakeScreenshots(D3DADAPTER_DEFAULT, 10);
    return 0;
}


HRESULT Direct3D9TakeScreenshots(UINT adapter, UINT count)
{
    HRESULT hr = S_OK;
    IDirect3D9 *d3d = nullptr;
    IDirect3DDevice9 *device = nullptr;
    IDirect3DSurface9 *surface = nullptr;
    D3DPRESENT_PARAMETERS parameters = { 0 };
    D3DDISPLAYMODE mode;
    D3DLOCKED_RECT rc;
    UINT pitch;
    SYSTEMTIME st;
    LPBYTE *shots = nullptr;

    // init D3D and get screen size
    d3d = Direct3DCreate9(D3D_SDK_VERSION);
    HRCHECK(d3d->GetAdapterDisplayMode(adapter, &mode));

    parameters.Windowed = TRUE;
    parameters.BackBufferCount = 1;
    parameters.BackBufferHeight = mode.Height;
    parameters.BackBufferWidth = mode.Width;
    parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
    parameters.hDeviceWindow = NULL;

    // create device & capture surface
    HRCHECK(d3d->CreateDevice(adapter, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &parameters, &device));
    HRCHECK(device->CreateOffscreenPlainSurface(mode.Width, mode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surface, nullptr));

    // compute the required buffer size
    HRCHECK(surface->LockRect(&rc, NULL, 0));
    pitch = rc.Pitch;
    HRCHECK(surface->UnlockRect());

    // allocate screenshots buffers
    shots = new LPBYTE[count];
    for (UINT i = 0; i < count; i++)
    {
        shots[i] = new BYTE[pitch * mode.Height];
    }

    GetSystemTime(&st); // measure the time we spend doing <count> captures
    wprintf(L"START Capture--> %i:%i:%i.%i\n", st.wHour, st.wMinute, st.wSecond, st.wMilliseconds);
    for (UINT i = 0; i < count; i++)
    {
        // get the data
        HRCHECK(device->GetFrontBufferData(0, surface));

        // copy it into our buffers
        HRCHECK(surface->LockRect(&rc, NULL, 0));
        CopyMemory(shots[i], rc.pBits, rc.Pitch * mode.Height);
        HRCHECK(surface->UnlockRect());
    }
    GetSystemTime(&st);
    wprintf(L"END Capture--> %i:%i:%i.%i\n", st.wHour, st.wMinute, st.wSecond, st.wMilliseconds);

    // save all screenshots
    for (UINT i = 0; i < count; i++)
    {
        WCHAR file[100];
        wsprintf(file, L"cap%i.jpg", i);
        HRCHECK(SavePixelsToFile32bppPBGRA(mode.Width, mode.Height, pitch, shots[i], file, GUID_ContainerFormatJpeg));
    }

    cleanup:
    if (shots != nullptr)
    {
        for (UINT i = 0; i < count; i++)
        {
        delete shots[i];
        }
        delete[] shots;
    }

    RELEASE(surface);
    RELEASE(device);
    RELEASE(d3d);
    return hr;
}

HRESULT SavePixelsToFile32bppPBGRA(UINT width, UINT height, UINT stride, LPBYTE pixels, LPWSTR filePath, const GUID &format)
{
    if (!filePath || !pixels)
        return E_INVALIDARG;

    HRESULT hr = S_OK;
    IWICImagingFactory *factory = nullptr;
    IWICBitmapEncoder *encoder = nullptr;
    IWICBitmapFrameEncode *frame = nullptr;
    IWICStream *stream = nullptr;
    GUID pf = GUID_WICPixelFormat32bppPBGRA;
    BOOL coInit = CoInitialize(nullptr);

    HRCHECK(CoCreateInstance(CLSID_WICImagingFactory, nullptr, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&factory)));
    HRCHECK(factory->CreateStream(&stream));
    HRCHECK(stream->InitializeFromFilename(filePath, GENERIC_WRITE));
    HRCHECK(factory->CreateEncoder(format, nullptr, &encoder));
    HRCHECK(encoder->Initialize(stream, WICBitmapEncoderNoCache));
    HRCHECK(encoder->CreateNewFrame(&frame, nullptr)); // we don't use options here
    HRCHECK(frame->Initialize(nullptr)); // we dont' use any options here
    HRCHECK(frame->SetSize(width, height));
    HRCHECK(frame->SetPixelFormat(&pf));
    HRCHECK(frame->WritePixels(height, stride, stride * height, pixels));
    HRCHECK(frame->Commit());
    HRCHECK(encoder->Commit());

    cleanup:
    RELEASE(stream);
    RELEASE(frame);
    RELEASE(encoder);
    RELEASE(factory);
    if (coInit) CoUninitialize();

    //This part do encode JPEG file to video file 
    VideoCapture in_capture("cap%d.jpg");

    Mat img;

    VideoWriter out_capture("video.avi", CV_FOURCC('M','J','P','G'), 1, Size(1920,1080));

    while (true)
    {
        in_capture >> img;
        if(img.empty())
            break;

        out_capture.write(img);
    }

    return hr;
}

Your image isn't correct because the JPEG encoder encodes 3 formats JPEG Native Codec : 您的图像不正确,因为JPEG编码器编码3种格式JPEG Native Codec

  • GUID_WICPixelFormat8bppGray GUID_WICPixelFormat8bppGray
  • GUID_WICPixelFormat24bppBGR GUID_WICPixelFormat24bppBGR
  • GUID_WICPixelFormat32bppCMYK GUID_WICPixelFormat32bppCMYK

Did you try D3DXSaveSurfaceToFile , is it too slow ? 你尝试过D3DXSaveSurfaceToFile ,它太慢了吗?

EDIT 编辑

For your second option, i've made a program to encode the screen capture with Media Foundation into h264 : 对于你的第二个选择,我已经制作了一个程序,用Media Foundation将屏幕截图编码为h264:

  • This work on Windows Seven with 1280*1024 resolution, and with reasonable performance, but i don't known if it's feet your needs. 这项工作在Windows 7上具有1280 * 1024分辨率,并且具有合理的性能,但我不知道它是否足以满足您的需求。
  • This program is not real time capture, perhaps you will have to correct the timestamp passed to the sink writer. 这个程序不是实时捕获,也许你将不得不纠正传递给接收器编写器的时间戳。 Consider using a Media Foundation clock. 考虑使用Media Foundation时钟。
  • You can try to change encoding format : MF_TRANSCODE_CONTAINERTYPE 您可以尝试更改编码格式: MF_TRANSCODE_CONTAINERTYPE
  • Be careful that encoders are limited in resolution. 请注意编码器的分辨率有限。
  • Changing the MF_MT_AVG_BITRATE can improve quality over performance. 更改MF_MT_AVG_BITRATE可以提高质量而不是性能。 Set the value according to your requirments. 根据您的要求设置值。
  • On my system, the capture image is reverse, so i need to copy the image in the rigth way (see #define REVERSE_IMAGE). 在我的系统上,捕获图像是反向的,因此我需要以严格的方式复制图像(请参阅#define REVERSE_IMAGE)。 Perhaps it is slower than MFCopyImage, but i'm not realy sure after testing both implementations. 也许它比MFCopyImage慢,但在测试两种实现后我都不确定。
  • We don't need WIC, because Media Foundation encoders handle the format from the d3d9 capture. 我们不需要WIC,因为Media Foundation编码器处理d3d9捕获的格式。
  • On Windows Seven, consider using IDirect3DDevice9Ex instead of idirect3ddevice9. 在Windows 7上,请考虑使用IDirect3DDevice9Ex而不是idirect3ddevice9。
  • I've mixed your d3d9 capture code with this tutorial : Using the Sink Writer to Encode Video . 我已将您的d3d9捕获代码与本教程混合使用使用Sink Writer编码视频 The design of the program can be improved too. 该程序的设计也可以改进。

Here is the code : 这是代码:

#include <Windows.h>
#include <mfapi.h>
#include <mfidl.h>
#include <Mfreadwrite.h>
#include <mferror.h>
#include <d3d9.h>

#pragma comment(lib, "mfreadwrite")
#pragma comment(lib, "mfplat")
#pragma comment(lib, "mfuuid")
#pragma comment(lib, "d3d9.lib")

template <class T> void SafeRelease(T **ppT){

    if(*ppT){
        (*ppT)->Release();
        *ppT = NULL;
    }
}

#define REVERSE_IMAGE

// Format constants
const UINT32 VIDEO_FPS = 30;
const UINT64 VIDEO_FRAME_DURATION = 10 * 1000 * 1000 / VIDEO_FPS;
const UINT32 VIDEO_BIT_RATE = 2000000;
const GUID   VIDEO_ENCODING_FORMAT = MFVideoFormat_H264;
const GUID   VIDEO_INPUT_FORMAT = MFVideoFormat_RGB32;
const UINT32 VIDEO_FRAME_COUNT = 5 * VIDEO_FPS;

HRESULT InitializeDirect3D9(IDirect3DDevice9** ppDevice, IDirect3DSurface9** ppSurface, UINT32& uiWidth, UINT32& uiHeight){

    IDirect3D9* d3d = NULL;

    d3d = Direct3DCreate9(D3D_SDK_VERSION);

    if(d3d == NULL)
        return E_POINTER;

    D3DDISPLAYMODE mode;
    HRESULT hr = d3d->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &mode);

    if(FAILED(hr)){
        SafeRelease(&d3d);
        return hr;
    }

    D3DPRESENT_PARAMETERS parameters = {0};

    parameters.Windowed = TRUE;
    parameters.BackBufferCount = 1;
    uiHeight = parameters.BackBufferHeight = mode.Height;
    uiWidth = parameters.BackBufferWidth = mode.Width;
    parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
    parameters.hDeviceWindow = NULL;

    hr = d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &parameters, ppDevice);

    if(FAILED(hr)){
        SafeRelease(&d3d);
        return hr;
    }

    hr = (*ppDevice)->CreateOffscreenPlainSurface(mode.Width, mode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, ppSurface, nullptr);

    SafeRelease(&d3d);

    return hr;
}

HRESULT InitializeSinkWriter(IMFSinkWriter **ppWriter, DWORD *pStreamIndex, const UINT32 uiWidth, const UINT32 uiHeight){

    *ppWriter = NULL;
    *pStreamIndex = NULL;

    IMFSinkWriter   *pSinkWriter = NULL;
    IMFMediaType    *pMediaTypeOut = NULL;
    IMFMediaType    *pMediaTypeIn = NULL;
    DWORD           streamIndex;

    HRESULT hr = MFCreateSinkWriterFromURL(L"output.mp4", NULL, NULL, &pSinkWriter);

    // Set the output media type.
    if(SUCCEEDED(hr)){
        hr = MFCreateMediaType(&pMediaTypeOut);
    }
    if(SUCCEEDED(hr)){
        hr = pMediaTypeOut->SetGUID(MF_MT_MAJOR_TYPE, MFMediaType_Video);
    }
    if(SUCCEEDED(hr)){
        hr = pMediaTypeOut->SetGUID(MF_MT_SUBTYPE, VIDEO_ENCODING_FORMAT);
    }
    if(SUCCEEDED(hr)){
        hr = pMediaTypeOut->SetUINT32(MF_MT_AVG_BITRATE, VIDEO_BIT_RATE);
    }
    if(SUCCEEDED(hr)){
        hr = pMediaTypeOut->SetUINT32(MF_MT_INTERLACE_MODE, MFVideoInterlace_Progressive);
    }
    if(SUCCEEDED(hr)){
        hr = MFSetAttributeSize(pMediaTypeOut, MF_MT_FRAME_SIZE, uiWidth, uiHeight);
    }
    if(SUCCEEDED(hr)){
        hr = MFSetAttributeRatio(pMediaTypeOut, MF_MT_FRAME_RATE, VIDEO_FPS, 1);
    }
    if(SUCCEEDED(hr)){
        hr = MFSetAttributeRatio(pMediaTypeOut, MF_MT_PIXEL_ASPECT_RATIO, 1, 1);
    }
    if(SUCCEEDED(hr)){
        hr = pSinkWriter->AddStream(pMediaTypeOut, &streamIndex);
    }

    // Set the input media type.
    if(SUCCEEDED(hr)){
        hr = MFCreateMediaType(&pMediaTypeIn);
    }
    if(SUCCEEDED(hr)){
        hr = pMediaTypeIn->SetGUID(MF_MT_MAJOR_TYPE, MFMediaType_Video);
    }
    if(SUCCEEDED(hr)){
        hr = pMediaTypeIn->SetGUID(MF_MT_SUBTYPE, VIDEO_INPUT_FORMAT);
    }
    if(SUCCEEDED(hr)){
        hr = pMediaTypeIn->SetUINT32(MF_MT_INTERLACE_MODE, MFVideoInterlace_Progressive);
    }
    if(SUCCEEDED(hr)){
        hr = MFSetAttributeSize(pMediaTypeIn, MF_MT_FRAME_SIZE, uiWidth, uiHeight);
    }
    if(SUCCEEDED(hr)){
        hr = MFSetAttributeRatio(pMediaTypeIn, MF_MT_FRAME_RATE, VIDEO_FPS, 1);
    }
    if(SUCCEEDED(hr)){
        hr = MFSetAttributeRatio(pMediaTypeIn, MF_MT_PIXEL_ASPECT_RATIO, 1, 1);
    }
    if(SUCCEEDED(hr)){
        hr = pSinkWriter->SetInputMediaType(streamIndex, pMediaTypeIn, NULL);
    }

    // Tell the sink writer to start accepting data.
    if(SUCCEEDED(hr)){
        hr = pSinkWriter->BeginWriting();
    }

    // Return the pointer to the caller.
    if(SUCCEEDED(hr)){

        *ppWriter = pSinkWriter;
        (*ppWriter)->AddRef();
        *pStreamIndex = streamIndex;
    }

    SafeRelease(&pSinkWriter);
    SafeRelease(&pMediaTypeOut);
    SafeRelease(&pMediaTypeIn);
    return hr;
}

HRESULT WriteFrame(IDirect3DDevice9* pDevice, IDirect3DSurface9* pSurface, IMFSinkWriter* pWriter, DWORD streamIndex, const LONGLONG& rtStart, const UINT32 uiWidth, const UINT32 uiHeight){

    HRESULT hr = pDevice->GetFrontBufferData(0, pSurface);

    if(FAILED(hr)){
        return hr;
    }

    D3DLOCKED_RECT rc;
    hr = pSurface->LockRect(&rc, NULL, 0);

    if(FAILED(hr)){
        return hr;
    }

    IMFSample *pSample = NULL;
    IMFMediaBuffer *pBuffer = NULL;

    const LONG cbWidth = 4 * uiWidth;
    const DWORD cbBuffer = cbWidth * uiHeight;

    BYTE *pData = NULL;

    // Create a new memory buffer.
    hr = MFCreateMemoryBuffer(cbBuffer, &pBuffer);

    // Lock the buffer and copy the video frame to the buffer.
    if(SUCCEEDED(hr)){
        hr = pBuffer->Lock(&pData, NULL, NULL);
    }

    if(SUCCEEDED(hr)){

#ifdef REVERSE_IMAGE
        for(int i = 0, j = uiHeight - 1; i < uiHeight; i++, j--)
            for(int k = 0; k < cbWidth; k++)
                    pData[(i * cbWidth) + k] = ((BYTE*)rc.pBits)[(j * cbWidth) + k];
#else
        hr = MFCopyImage(pData, cbWidth, (BYTE*)rc.pBits, rc.Pitch, cbWidth, uiHeight);
#endif
    }

    if(pBuffer){
        pBuffer->Unlock();
    }

    // Set the data length of the buffer.
    if(SUCCEEDED(hr)){
        hr = pBuffer->SetCurrentLength(cbBuffer);
    }

    // Create a media sample and add the buffer to the sample.
    if(SUCCEEDED(hr)){
        hr = MFCreateSample(&pSample);
    }

    if(SUCCEEDED(hr)){
        hr = pSample->AddBuffer(pBuffer);
    }

    // Set the time stamp and the duration.
    if(SUCCEEDED(hr)){
        hr = pSample->SetSampleTime(rtStart);
    }

    if(SUCCEEDED(hr)){
        hr = pSample->SetSampleDuration(VIDEO_FRAME_DURATION);
    }

    // Send the sample to the Sink Writer.
    if(SUCCEEDED(hr)){
        hr = pWriter->WriteSample(streamIndex, pSample);
    }

    hr = pSurface->UnlockRect();

    SafeRelease(&pSample);
    SafeRelease(&pBuffer);
    return hr;
}

void main(){

    HRESULT hr = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);

    if(SUCCEEDED(hr)){

        hr = MFStartup(MF_VERSION);

        if(SUCCEEDED(hr)){

                UINT32 uiWidth = 0;
                UINT32 uiHeight = 0;

                IDirect3DDevice9* pDevice = NULL;
                IDirect3DSurface9* pSurface = NULL;

                hr = InitializeDirect3D9(&pDevice, &pSurface, uiWidth, uiHeight);

                if(SUCCEEDED(hr)){

                        IMFSinkWriter *pSinkWriter = NULL;
                        DWORD stream;

                        hr = InitializeSinkWriter(&pSinkWriter, &stream, uiWidth, uiHeight);

                        if(SUCCEEDED(hr)){

                            LONGLONG rtStart = 0;

                            for(DWORD i = 0; i < VIDEO_FRAME_COUNT; ++i){

                                hr = WriteFrame(pDevice, pSurface, pSinkWriter, stream, rtStart, uiWidth, uiHeight);

                                            if(FAILED(hr)){
                                                    break;
                                            }

                                            rtStart += VIDEO_FRAME_DURATION;
                                    }
                            }

                            if(SUCCEEDED(hr)){
                                    hr = pSinkWriter->Finalize();
                            }

                            SafeRelease(&pSinkWriter);
                    }

                    SafeRelease(&pDevice);
                    SafeRelease(&pSurface);
                    MFShutdown();
            }

            CoUninitialize();
    }
}

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