[英]Java Game slows down when adding background images
I am having this problem whenever I load a background image no matter how small the size of the image. 每当加载背景图像时,无论图像大小有多小,我都会遇到此问题。 I am adding an image of 1010x600 png picture with a size of 3.81kb.
我正在添加大小为3.81kb的1010x600 png图片的图像。 I am using timer from swing in order to repaint this.
我正在使用Swing中的计时器来重绘此内容。 The game just slows down whenever I add and paint the bg.paintIcon method.
每当我添加和绘制bg.paintIcon方法时,游戏的速度就会降低。
public void paintComponent(Graphics g){
super.paintComponent(g);
bg.paintIcon(null, g, 0, 0);
p.img.paintIcon(null, g, p.x, p.y);
g2p = (Graphics2D)g;
g2p.setColor(Color.green);
g2p.fillRect(20, 10, (int)Math.ceil((p.health/1000.0)*960), 20);
life.paintIcon(null, g, 0, 8);
g2p.setColor(Color.black);
g2p.drawRect(19, 34, 960+1, 20+1);
g2p.setColor(Color.blue);
g2p.fillRect(20, 35, (int)Math.ceil((p.mana/500.0)*960), 20);
//System.out.println(df.format(p.health/1000.0));
jl.setLocation(p.x, p.y);
//jl.setText("Current Health: "+p.health);
for (int i = 0 ; i < 20 ; i++){//IMPORTANT
g2[i] = (Graphics2D) g;
e[i].img.paintIcon(null, g, e[i].getx(), e[i].gety());
if (e[i].dead){
gen[i] = new Thread(new Generation(i));
if (letalive){
letalive = false;
gen[i].start();
}
}
}
}
Your paintComponent code should paint. 您的paintComponent代码应该绘制。 Period.
期。 Nothing else.
没有其他的。
Here's how your paintComponent method should look. 这是paintComponent方法的外观。
public void paintComponent(Graphics g){
super.paintComponent(g);
bg.paintIcon(null, g, 0, 0);
p.img.paintIcon(null, g, p.x, p.y);
g2p = (Graphics2D)g;
g2p.setColor(Color.green);
g2p.fillRect(20, 10, (int)Math.ceil((p.health/1000.0)*960), 20);
life.paintIcon(null, g, 0, 8);
g2p.setColor(Color.black);
g2p.drawRect(19, 34, 960+1, 20+1);
g2p.setColor(Color.blue);
g2p.fillRect(20, 35, (int)Math.ceil((p.mana/500.0)*960), 20);
//System.out.println(df.format(p.health/1000.0));
jl.setLocation(p.x, p.y);
//jl.setText("Current Health: "+p.health);
for (int i = 0 ; i < 20 ; i++){//IMPORTANT
e[i].img.paintIcon(null, g, e[i].getx(), e[i].gety());
}
}
This code belongs in your controller. 此代码属于您的控制器。
for (int i = 0 ; i < 20 ; i++) {
if (e[i].dead){
gen[i] = new Thread(new Generation(i));
if (letalive){
letalive = false;
gen[i].start();
}
}
}
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