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类似于wpf的触发器

[英]wpf-like trigger in code behind

I'm writing a simple game in c# using wpf. 我正在使用wpf在C#中编写一个简单的游戏。 In my xaml.cs I create a Game object that does all the work. 在我的xaml.cs中,我创建了一个Game对象,可以完成所有工作。

I need to be able to reload the window on a certain propertyChange in the Game object. 我需要能够在Game对象中的某个propertyChange上重新加载窗口。 I already have this in my xaml: 我的xaml中已经有这个了:

<TextBlock x:Name="PhaseTB" Text="{Binding Phase, UpdateSourceTrigger=PropertyChanged}" HorizontalAlignment="Center"/>

and Phase is part of the Game object: 而Phase是Game对象的一部分:

public class Game : INotifyPropertyChanged
{
    private static Game _instance;
    private GamePhase phase;

    public static Game Instance
    {
        get
        {
            if (_instance == null)
                _instance = new Game(10, 10);
            return _instance;
        }
    }
 public GamePhase Phase
 {
     get { return phase; }
     set 
     { 
         phase = value;
         OnPropertyChanged("Phase");
     }
 }

public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged(string propertyName)
{
    if (PropertyChanged != null)
    {
        PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
    }
}

That all works fine and the textbox is updated according to the Phase value. 一切正常,文本框根据“相位”值更新。

My question is: How do I call on a method whenever the Phase value changes? 我的问题是:每当“相位”值更改时,如何调用方法? The text changes just fine, but I have no idea how to call a code-behind method. 文本更改就好了,但是我不知道如何调用代码隐藏方法。

(sorry for noob-question. I have inherited the code and don't really understand how the whole thing works) (对不起的问题,很抱歉。我已经继承了代码,还不太了解整个过程如何工作)

You need to subscribe to the event PropertyChanged : 您需要订阅事件PropertyChanged

`<yourDataContext>`.PropertyChanged += propertyChangedHandler;

where <yourDataContext> is your DataContext and propertyChangedHandler is the event handler. 其中<yourDataContext>是您的DataContext, propertyChangedHandler是事件处理程序。

Note - You can access the Data Context like this: 注意 -您可以像这样访问数据上下文:

((Game)textBox1.DataContext).PropertyChanged += propertyChangedHandler;

or 要么

((Game)this.DataContext).PropertyChanged += propertyChangedHandler;

if your TextBox inherits the DataContext from the Window/Page's main class. 如果您的TextBox从Window / Page的主类继承了DataContext。

That event exists precisely for the very purpose you mentioned. 该事件的存在正是出于您提到的目的。

And as for where this code should be put, I would generally put it in the constructor since it's assigning event handlers: 至于该代码的放置位置,我通常将其放置在构造函数中,因为它分配了事件处理程序:

public class MainWindow() {
    public MainWindow() {
        InitializeComponent();
        // Here go the event handlers....
    }
}

More info: 更多信息:

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