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绘制一个可变大小的填充矩形

[英]Draw a filled rectangle with a changeable size

I am trying to write a code that draws a filled rectangle with a changeable size as the mouse is dragged. 我正在尝试编写一个代码,该代码在拖动鼠标时绘制大小可变的填充矩形。 When I run this code it give me a blank window. 当我运行此代码时,它会给我一个空白窗口。 it doesn't draw anything whenever I press and drag. 每当我按下并拖动时,它都不会绘制任何内容。 What's the problem in this code? 这段代码有什么问题?

import java.awt.Color;
import java.awt.Container;
import java.awt.FlowLayout;
import java.awt.Point;
import java.awt.event.MouseEvent;
import javax.swing.JFrame;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.geom.Rectangle2D;

public class pr2 extends JFrame implements MouseListener, MouseMotionListener 
{
    Container cp;

    Point p1;
    Point p2;

    Rectangle2D rectangle;

    public pr2 (String Name)
    {
        super (Name);
        setLayout(new FlowLayout ());
        setBackground(Color.LIGHT_GRAY);
        setSize(500, 500);
        setVisible(true);
        setResizable(false);
        setDefaultCloseOperation(EXIT_ON_CLOSE);

        cp = getContentPane ();

        addMouseListener(this);
     }

    public boolean isPointTwoInQuadOne(Point p1, Point p2) 
    {
       return p1.x >= p2.x && p1.y >= p2.y;
    }

    public boolean isPointTwoInQuadTwo (Point p1, Point p2) 
    {
        return p1.x <= p2.x && p1.y >= p2.y;
    }

    public boolean isPointTwoInQuadThree(Point p1, Point p2) 
    {
        return p1.x <= p2.x && p1.y <= p2.y;
    }

    public boolean isPointTwoInQuadFour (Point p1, Point p2) 
    {
        return p1.x >= p2.x && p1.y <= p2.y;
    }

    public void paintComponent(Graphics g) 
    {
         g.setColor(Color.BLACK);
         super.paintComponents(g);
         Graphics2D g2 = (Graphics2D)g;
         if (rectangle != null) 
         {
             g2.fill(rectangle);
         }
     }

     @Override
     public void mousePressed(MouseEvent e) 
     {
         p1 = e.getPoint();
         rectangle = new Rectangle2D.Double(p1.x, p1.y, p1.x - p1.x, p1.y - p1.y);
     }

    @Override
    public void mouseDragged(MouseEvent e) 
    {
          p2 = e.getPoint();
          if (isPointTwoInQuadOne(p1, p2)) 
          { 
                rectangle.setRect(p2.x, p2.y, p2.x, p1.y);
                repaint();
          } 
          else if (isPointTwoInQuadTwo(p1, p2))
          {
                rectangle.setRect(p1.x, p2.y, p2.x - p1.x, p1.y - p2.y);
                repaint();
          }
          else if (isPointTwoInQuadThree(p1, p2))
          {
                rectangle.setRect(p1.x, p1.y, p2.x - p1.x, p2.y - p1.y);
                repaint();
          }
          else if (isPointTwoInQuadFour(p1, p2))
          {
                rectangle.setRect(p2.x, p1.y, p1.x, p2.y);
                repaint();
          }   
      }

      @Override
      public void mouseClicked(MouseEvent e) { }

      @Override
      public void mouseReleased(MouseEvent e) { }

      @Override
      public void mouseEntered(MouseEvent e) { }

      @Override
      public void mouseExited(MouseEvent e) { }

      @Override
      public void mouseMoved(MouseEvent e) { }
}

Start with the obvious 从显而易见的开始

  • JFrame doesn't have a paintComponent method (you're calling super.paintComponents <- Note the 's', which would normally be a bad idea JFrame没有paintComponent方法(您正在调用super.paintComponents <-注意's',这通常是一个坏主意
  • You're adding a MouseListener directly to the frame, which might not be notified of mouse events if a child component above it also has a MouseListener registered to it, besides, you also want to add a MouseMotionListener 您直接将MouseListener添加到框架中,如果其上方的子组件也已注册有MouseListener ,则可能不会收到鼠标事件的通知,此外,您还想添加MouseMotionListener

Suggestions: 意见建议:

  • Start with a custom component, extending from something like JPanel , override it's paintComponent method, make sure you add the @Override annotation (which will raise a compiler error if you've attempted to override a method which is not implemented by the parent class) and call super.paintComponent 从一个自定义组件开始,从诸如JPanel扩展,覆盖它的paintComponent方法,确保添加了@Override注解(如果您尝试覆盖一个未由父类实现的方法,则会引发编译器错误)并调用super.paintComponent
  • Add both a MouseListener AND MouseMotionListener to it. 向其添加一个MouseListenerMouseMotionListener
  • Add an instance of the custom component to an instance of a JFrame 将自定义组件的实例添加到JFrame的实例

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