[英]How to increase the 2d collider size for animated object in Unity 3D
I have an animation object in shape of ball with different sizes. 我有一个球形的动画对象,大小不同。 Think of it like a ball that increase in size from small to large but during the entire animation I want the size of the collider to remain constant through out the animation or always equal to the biggest sprite. 可以把它想像成一个大小从小到大增加的球,但是在整个动画过程中,我希望对撞机的大小在整个动画过程中保持恒定,或者始终等于最大的精灵。 How would I do that? 我该怎么做?
Thanks, 谢谢,
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