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python pygame如何反跳按钮?

[英]python pygame how to debounce a button?

so im building a pi based robot. 因此,我正在建立一个基于pi的机器人。 It uses a ps3 controller for input. 它使用ps3控制器进行输入。 When the X button is pressed, it takes a photo. 按下X按钮时,它会拍照。 For some reason, it takes around 5 shots at a time. 由于某种原因,一次拍摄约5张照片。 Is there a way to bounce the input so it only recognises one press? 有没有办法反弹输入,使其只能识别一次按动?

I'm assuming it's registering multiple presses each time... Part of the code is attached, but I must state most of it is used from piborg.org 我假设每次都在注册多台印刷机...部分代码已附加,但我必须声明大部分代码都来自piborg.org

joystick = pygame.joystick.Joystick(0)

button_take_picture = 14            # X button

while running:
    # Get the latest events from the system
    hadEvent = False
    events = pygame.event.get()
    # Handle each event individually
    for event in events:
        if event.type == pygame.QUIT:
            # User exit
            running = False
        elif event.type == pygame.JOYBUTTONDOWN:
            # A button on the joystick just got pushed down
            hadEvent = True
        elif event.type == pygame.JOYAXISMOTION:
            # A joystick has been moved
            hadEvent = True
        if hadEvent:
            if joystick.get_button(button_take_picture):
                take_picture()

What seems to be happening is that the X button stays down for multiple frames. 似乎正在发生的事是X按钮停留了多个帧。 Some other events might happen during this time, causing a call to take_picture() in your code for every frame. 在此期间可能还会发生其他一些事件,从而导致在每个帧中调用代码中的take_picture() To fix this, you can either call take_picture() only on JOYBUTTONUP (when the button is released), or move the if joystick.get_button(button_take_picture) part to inside the pygame.JOYBUTTONDOWN section. 要解决此问题,您可以仅在JOYBUTTONUP (释放按钮时take_picture()上调用take_picture() ,或将if joystick.get_button(button_take_picture)部分移至pygame.JOYBUTTONDOWN部分内。

Alternatively, you could use another variable to indicate whether the picture was already taken, like this: 另外,您可以使用另一个变量来指示是否已拍摄照片,如下所示:

picture_was_taken = False

while running:
     hadEvent = False
     events = pygame.event.get()
     for event in events:
       ...
       if event.type == pygame.JOYBUTTONUP:
           if not joystick.get_button(button_take_picture)
               picture_was_taken = False
       ...
       if hadEvent:
           if joystick.get_button(button_take_picture) and not picture_was_taken:
               take_picture()
               picture_was_taken = True

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