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使用Python FBX SDK将.fbx转换为.obj

[英]Convert .fbx to .obj with Python FBX SDK

I have a ten frame .fbx file of an animal walking. 我有一个动物行走的十帧.fbx文件。 This file includes a rigged model with textures, but I am only interested in the mesh of the model at each frame. 该文件包括带有纹理的装配模型,但我只对每个帧上模型的网格感兴趣。

How can I use Python FBX SDK or Python Blender SDK to export each frame of the fbx file into an obj file? 如何使用Python FBX SDK或Python Blender SDK将fbx文件的每一帧导出到obj文件?

Am I approaching this the wrong way? 我是否以错误的方式处理此问题? Should I try to find a way to do this manually in Maya/Blender first? 我是否应该首先尝试在Maya / Blender中手动找到一种方法?

its a example for fbx to obj import fbx 它是fbx到obj导入fbx的示例

# Create an SDK manager                                                                                           
manager = fbx.FbxManager.Create()

# Create a scene
scene = fbx.FbxScene.Create(manager, "")

# Create an importer object                                                                                                  
importer = fbx.FbxImporter.Create(manager, "")

# Path to the .obj file
milfalcon = "samples/millenium-falcon/millenium-falcon.fbx"

# Specify the path and name of the file to be imported                                                                            
importstat = importer.Initialize(milfalcon, -1)

importstat = importer.Import(scene)

# Create an exporter object                                                                                                  
exporter = fbx.FbxExporter.Create(manager, "")

save_path = "samples/millenium-falcon/millenium-falcon.obj"

# Specify the path and name of the file to be imported                                                                            
exportstat = exporter.Initialize(save_path, -1)

exportstat = exporter.Export(scene)

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