I have a ten frame .fbx file of an animal walking. This file includes a rigged model with textures, but I am only interested in the mesh of the model at each frame.
How can I use Python FBX SDK or Python Blender SDK to export each frame of the fbx file into an obj file?
Am I approaching this the wrong way? Should I try to find a way to do this manually in Maya/Blender first?
its a example for fbx to obj import fbx
# Create an SDK manager
manager = fbx.FbxManager.Create()
# Create a scene
scene = fbx.FbxScene.Create(manager, "")
# Create an importer object
importer = fbx.FbxImporter.Create(manager, "")
# Path to the .obj file
milfalcon = "samples/millenium-falcon/millenium-falcon.fbx"
# Specify the path and name of the file to be imported
importstat = importer.Initialize(milfalcon, -1)
importstat = importer.Import(scene)
# Create an exporter object
exporter = fbx.FbxExporter.Create(manager, "")
save_path = "samples/millenium-falcon/millenium-falcon.obj"
# Specify the path and name of the file to be imported
exportstat = exporter.Initialize(save_path, -1)
exportstat = exporter.Export(scene)
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