I try to find some documentation for Autodesk Python FBX SDK, but it seems that it is available only for C++ ( http://help.autodesk.com/view/FBX/2015/ENU/?guid=__files_GUID_50489A8A_457C_4B54_80E1_5572A16F7F17_htm ).
Does somebody know how convert *.obj to *.fbx with using Python FBX SDK?
Thanks.
Python FBX SDK lacks good documentation. Here is how you might get it to work.
import fbx
# Create an SDK manager
manager = fbx.FbxManager.Create()
# Create a scene
scene = fbx.FbxScene.Create(manager, "")
# Create an importer object
importer = fbx.FbxImporter.Create(manager, "")
# Path to the .obj file
milfalcon = "samples/millenium-falcon/millenium-falcon.obj"
# Specify the path and name of the file to be imported
importstat = importer.Initialize(milfalcon, -1)
importstat = importer.Import(scene)
# Create an exporter object
exporter = fbx.FbxExporter.Create(manager, "")
save_path = "samples/millenium-falcon/millenium-falcon.fbx"
# Specify the path and name of the file to be imported
exportstat = exporter.Initialize(save_path, -1)
exportstat = exporter.Export(scene)
Optionally, you can set export (and import) options with ie
ios = fbx.FbxIOSettings.Create(manager, fbx.IOSROOT)
manager.SetIOSettings(ios)
manager.GetIOSettings().SetBoolProp(fbx.EXP_FBX_SHAPE, False)
manager.GetIOSettings().SetBoolProp(fbx.EXP_FBX_GOBO, False)
exportstat = exporter.Initialize(save_path, -1, manager.GetIOSettings())
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