[英]Non-Tiled Maps in Pygame
I'm quite green in Pygame, but after stepping thorugh the tutorials and some playing with existing examples I think I should start up something. 我在Pygame中非常环保,但是在逐步学习教程和一些现有示例之后,我认为我应该开始做一些事情。 Since I'm a strategygamer I thought to give it a try.
由于我是一名策略游戏玩家,因此我想尝试一下。 So..
所以..
To create a simple "Risk" like map to send my hordes of armies around on, what would you advice to be the best? 要创建一个简单的“风险”式地图来派出我的大军,您认为最好的是什么? Is there somekind of "clickable" graphic-file to use or should I simply draw rects in pygame and detect clicks on those?
是否有某种“可点击的”图形文件可使用,还是我应该在pygame中简单地绘制矩形并检测对它们的点击?
Best regards, 最好的祝福,
Matias 马蒂亚斯
I think the best way would be to use an image and utilize the color of the images to find out which country is being hovered/clicked. 我认为最好的方法是使用图像并利用图像的颜色来找出要悬停/单击的国家/地区。
if ev.type == MOUSEBUTTONUP:
# Get color underneath mouse cursor
pos = ev.pos
button = ev.button
color = self.surface.get_at((pos))
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