[英]Unable to get correct Size of DrawnText using TextRenderer
Im drawing Text using the following code onto a Bitmap 我使用以下代码将文本绘制到位图上
GraphicsPath pth = new GraphicsPath();
var style = (int)myfont.Style;
pth.AddString(tcaption.Text, myfont.FontFamily, style, myfont.Size, point, StringFormat.GenericTypographic);
p = new Pen(new SolidBrush(bc), 2f);
mygraphics.DrawPath(p, pth);
I'm using the TextRenderer
to measure the size of the string.. 我正在使用TextRenderer
来测量字符串的大小..
int Width = TextRenderer.MeasureText(tcaption.Text, myfont).Width;
But this does not produce the correct size of the drawn string; 但这不会产生绘制字符串的正确大小; there is around 20-30% difference from the actual size of the drawn string? 与绘制的字符串的实际大小有大约20-30%的差异?
What im i doing wrong? 我做错了什么? Please advice. 请指教。
UPDATE: 更新:
I want to draw a Text and an Image onto a Bitmap,so inorder to accommodate both i'm creating an Bitmap like this 我想在Bitmap上绘制一个Text和一个Image,所以为了适应我正在创建这样的Bitmap
intWidth = TextRenderer.MeasureText(tcaption.Text, cfont).Width + image.Width;
intHeight = TextRenderer.MeasureText(tcaption.Text, cfont).Height +image.Height;
tempimage= new Bitmap(intWidth, intHeight);
Then i create Graphics object from the Bitmap like this 然后我像这样从Bitmap创建Graphics对象
using (Graphics newg = Graphics.FromImage(tempimage))
@Hans Passant @Hans Passant
I have also tried the Graphics.MeasureString
as an alternative to TextRenderer 我还尝试使用Graphics.MeasureString
作为TextRenderer的替代品
Now i set the position of the text and image-I need to draw the image at the top left corner .. so 现在我设置文本和图像的位置 - 我需要在左上角绘制图像..所以
imageposy = 0;
imageposx = 10;
textposy = image.Height;
textposx = 0;
Then i draw the text like this 然后我画这样的文字
po=new Point(textposx, textposy);
newg.SmoothingMode = SmoothingMode.AntiAlias;
GraphicsPath pth = new GraphicsPath();
var style = (int)myfont.Style;
pth.AddString(tcaption.Text, myfont.FontFamily, style, myfont.Size, po,
StringFormat.GenericTypographic);
newg.FillPath(new SolidBrush(fc), pth);
Now i draw the image like this 现在我画这样的图像
Rectangle nrect = new Rectangle(imageposx, imageposy, image.Width,
image.Height);
objGraphics = Graphics.FromImage(tempimage);
objGraphics.DrawImage(image, nrect);
As you have seen i need to add the offset 10
to imageposition x coordinate to correct the measurement issue. 如您所见,我需要将偏移量10
添加到imageposition x坐标以纠正测量问题。
Hope my update throws more light into the question... what im i doing wrong? 希望我的更新能够为问题提供更多启示......我做错了什么? Please advice.. 请指教..
instead of using TextRenderer use GraphicsPath: 而不是使用TextRenderer使用GraphicsPath:
var path = new GraphicsPath();
path.AddString(text, font.FontFamily, (int)font.Style, size, new Point(0, 0), StringFormat.GenericTypographic);
var area = Rectangle.Round(path.GetBounds());
Here is sample code that generates image with size of text: 以下是生成具有文本大小的图像的示例代码:
private Image DrawText(String text, Font font, int size, Color textColor, Color backColor)
{
var path = new GraphicsPath();
path.AddString(text, font.FontFamily, (int)font.Style, size, new Point(0, 0), StringFormat.GenericTypographic);
var area = Rectangle.Round(path.GetBounds());
Rectangle br = Rectangle.Round(path.GetBounds());
var img = new Bitmap(br.Width, br.Height);
var drawing = Graphics.FromImage(img);
drawing.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit;
drawing.SmoothingMode = SmoothingMode.HighSpeed;
drawing.Clear(backColor);
drawing.TranslateTransform((img.Width - br.Width) / 2 - br.X, (img.Height - br.Height) / 2 - br.Y);
drawing.FillPath(Brushes.Black, path);
Brush textBrush = new SolidBrush(textColor);
drawing.Save();
textBrush.Dispose();
drawing.Dispose();
return img;
}
Here are sample results: 以下是示例结果:
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