[英]Compiler asking for lifetime in struct when lifetime is given
I'm trying to write the examples in the book "SFML Game Development" but I'm having a problem with the lifetimes for the struct that's supposed to represent the game world. 我正在尝试在“ SFML游戏开发”一书中编写示例,但是对于应该代表游戏世界的结构的生命周期存在问题。 The error is as follows:
错误如下:
extern crate sfml;
use self::sfml::window::*;
use self::sfml::graphics::*;
pub struct Game<'s> {
mWindow: RenderWindow,
mPlayer: &'s CircleShape,
}
Error message: 错误信息:
error[E0106]: missing lifetime specifier
--> src/game.rs:8:18
|
8 | mPlayer: &'s CircleShape,
| ^^^^^^^^^^^ expected lifetime parameter
Why is it asking for a lifetime if I have given it one? 如果我给了我一生,为什么要一生?
Why is it asking for a lifetime if I have given it one?
如果我给了我一生,为什么要一生?
Because you haven't given it the lifetime where it's needed. 因为您没有在需要的时间里赋予它生命。 Look closely at the error message.
仔细查看错误消息。 It's telling you that
CircleShape
is missing a lifetime, not the reference to CircleShape
(although that's also needed). 它告诉您
CircleShape
缺少生命周期,而不是对CircleShape
的引用 (尽管这也是必需的)。
Review the definition of CircleShape
: 查看
CircleShape
的定义:
pub struct CircleShape<'s> { /* fields omitted */ }
It has been parameterized by a lifetime, so you need to provide one: 生命周期已对其进行了参数化,因此您需要提供以下内容:
pub struct Game<'s> {
mWindow: RenderWindow,
mPlayer: &'s CircleShape<'s>,
}
Whether that's correct for your case, I can't say, but it should compile. 我不能说这是否适合您的情况,但是应该编译。
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