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如何在OpenGL ES 2中加载函数?

[英]How to Load Functions In OpenGL ES 2?

I searched for a long time and couldn't find any websites that describe how to do this. 我搜索了很长时间,找不到任何描述该操作方法的网站。

Is eglGetProcAddress the only function needed to do this? eglGetProcAddress是执行此操作所需的唯一功能吗?

I tried the following, but it didn't even compile: 我尝试了以下操作,但它甚至没有编译:

GLuint GL_APICALL GL_APIENTRY(*glCreateShader)(GLenum) = (GLuint GL_APICALL GL_APIENTRY(*)(GLenum))eglGetProcAddress("glCreateShader");

I also tried this, but the same error occured: 我也试过了,但是发生了同样的错误:

PFNGLCREATESHADERPROC glCreateShader = (PFNGLCREATESHADERPROC)eglGetProcAddress("glCreateShader");

我上面发布的代码是正确的,但是应该删除GLES / gl2.h文件的函数原型,并且应该以上述第二种方式声明函数。

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