[英]call operator of the object that a pointer argument is pointing to from a const function
define operator 定义运算符
RGBAPixel * operator()(size_t x, size_t y);
RGBAPixel const * operator()(size_t x, size_t y) const;
How should I call it in a const function? 我应该如何在const函数中调用它? (that png on the bottom)
(底部的png)
PNG Quadtree::decompress() const
{
PNG * png = new PNG((size_t) res, (size_t) res);
decompressHelper(png,0,0,res/2,root);
return * png;
}
void Quadtree::decompressHelper(PNG * png, int x, int y, int setresolution, QuadtreeNode * subRoot) const
{
if (subRoot->nwChild == NULL) {
png((size_t) x, (size_t) y) = subRoot->element;
Just define the operator overload as const as well: 只需将运算符重载也定义为const即可:
RGBAPixel * operator()(size_t x, size_t y) const;
^~~~~
Since you're passing by pointer, you should dereference it before calling (don't forget to dereference): 由于要通过指针传递,因此应在调用之前取消引用它(不要忘记取消引用):
*(*png)((size_t) x, (size_t) y) = subRoot->element;
^^ ^
It's not really a function pointer, but a pointer to a class object that can be used as a function. 它实际上不是函数指针,而是指向可用作函数的类对象的指针。 That's a subtle difference, though.
不过,这是一个微妙的区别。
I also recommend changing this function to prevent a potential memory leak: 我还建议更改此功能以防止潜在的内存泄漏:
PNG Quadtree::decompress() const
{
PNG png((size_t) res, (size_t) res);
decompressHelper(&png, 0, 0, res/2, root);
return png;
}
You're not delete
-ing what you've allocated with new
. 您不会
delete
使用new
分配的内容。
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