[英]How to rotate my image using Keys in pygame?
I'm trying to let an image (transparent image) Rotate on the keys that I press.我试图让图像(透明图像)在我按下的键上旋转。 IE I want to rotate my player's head up and down(he is shooting from his head), but I don't really have a decent guideline on how to code this.
IE 我想上下旋转我的玩家的头部(他从他的头部射击),但我真的没有关于如何编码的体面指南。 If anyone could help me it would be greatly appreciated.
如果有人可以帮助我,将不胜感激。 Also I wanted the head just to smoothly rotate(aim) up and down when I hold the keys down.
我还希望当我按住按键时头部能够平滑地上下旋转(瞄准)。 Code below:
代码如下:
import pygame
pygame.init()
white = (255,255,255)
BLACK = (0,0,0)
red = (255,0,0)
gameDisplay = pygame.display.set_mode((640,360))
background = pygame.image.load('background.jpg').convert()
player = pygame.image.load('BigShagHoofdz.png') #this must be rotateable
pygame.display.set_caption('Leslie is Lauw')
clock = pygame.time.Clock()
gameDisplay.blit(background, [0,0])
gameDisplay.blit(player, [-1,223])
pygame.display.update()
FPS = 60
direction = "Down"
def head():
if direction == "Down":
playerhead = player
if direction == "Up":
playerhead = pygame.transform.rotate(player, 60)
def gameLoop():
global direction
gameExit = False
while gameExit==False:
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
if event.key == pygame.KEYDOWN:
if event.key == pygame.K_UP:
direction = "Up"
elif event.key == pygame.K_DOWN:
direction = "Down"
clock.tick(60)
pygame.quit()
quit()
It should only rotate up or down when I press the up or down key, maybe let it go smooth when it's held down or up.它应该只在我按下向上或向下键时向上或向下旋转,也许在按住或向上时让它变得平滑。
If you just want to switch between a normal and a rotated image, you can create the rotated version before the while loop and then just switch the image if a key gets pressed. 如果只想在普通图像和旋转图像之间切换,则可以在while循环之前创建旋转版本,然后只要按下某个键就可以切换图像。
import pygame
pygame.init()
gameDisplay = pygame.display.set_mode((640, 360))
clock = pygame.time.Clock()
# The normal image/pygame.Surface.
player_image = pygame.Surface((30, 50), pygame.SRCALPHA)
player_image.fill((0, 100, 200))
pygame.draw.circle(player_image, (0, 50, 100), (15, 20), 12)
# The rotated image.
player_rotated = pygame.transform.rotate(player_image, 60)
FPS = 60
def gameLoop():
player = player_image
player_pos = [100, 223]
gameExit = False
while gameExit == False:
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
elif event.type == pygame.KEYDOWN:
# Assign the current image to the `player` variable.
if event.key == pygame.K_UP:
player = player_image
elif event.key == pygame.K_DOWN:
player = player_rotated
gameDisplay.fill((30, 30, 30))
gameDisplay.blit(player, player_pos)
pygame.display.flip()
clock.tick(60)
gameLoop()
pygame.quit()
so I would be using this code since your code wont actually rotate it because You are making it rotate outside of the loop (Only occurs once).所以我会使用这段代码,因为你的代码实际上不会旋转它,因为你让它在循环外旋转(只发生一次)。
I would like you to try to use this instead:我希望您尝试使用它:
import pygame, sys
pygame.init()
clock = pygame.time.Clock()
screen = pygame.display.set_mode((width, height))
def rotateItem(image, angle, x,y):
image = pygame.transform.rotate(image, angle)
imageRect = image.get_rect(center=(x,y))
screen.blit(image, imageRect)
angle = 0
while True:
screen.fill((r, g, b)) # Red, Green, Blue
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
angle = -angle # I can't test right now so if this doesn't work switch -angle with abs(angle)
rotateItem(playerImage, angle, playerXPosition,playerYPosition)
if event.key == pygame.K_DOWN:
angle = abs(angle) # Same with this but change it to -angle
rotateItem(playerImage, angle, playerXPosition,playerYPosition)
pygame.display.update()
clock.tick(60) # Framerate
Also还
# add this if you want it to rotate by one each time it calls the function.
angle += 1
It should make the surface / rect rotate at the angle it is set to.它应该使表面/矩形以其设置的角度旋转。 I hope this helped and enjoy coding with pygame!
我希望这有助于并享受使用 pygame 编码的乐趣!
SOURCES: ClearCode - Rotating Stuff来源: ClearCode - 旋转的东西
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