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通过 PyGame 中的按钮旋转图像

[英]Rotate image by a Button in PyGame

I have this code with which I load the image rotate.png and rotate clockwise.我有这段代码,我用它加载图像 rotate.png 并顺时针旋转。 I would like to modify it by inserting two buttons, one for the start and one for the stop.我想通过插入两个按钮来修改它,一个用于开始,一个用于停止。 If the stop button is not pressed, the wheel must start when the "start" button is pressed and slow down until it stops.如果没有按下停止按钮,则在按下“启动”按钮时车轮必须启动并减速直至停止。 Some idea?有什么想法?

import pygame, os
perc=os.getcwd()
percfile=perc+"\\ruota.png"


pygame.init()
screen = pygame.display.set_mode((1000, 1000))
clock = pygame.time.Clock()

def blitRotate(surf, image, pos, originPos, angle):

    # offset from pivot to center
    image_rect = image.get_rect(topleft = (pos[0] - originPos[0], pos[1]-originPos[1]))
    offset_center_to_pivot = pygame.math.Vector2(pos) - image_rect.center
    
    # roatated offset from pivot to center
    rotated_offset = offset_center_to_pivot.rotate(-angle)

    # roatetd image center
    rotated_image_center = (pos[0] - rotated_offset.x, pos[1] - rotated_offset.y)

    # get a rotated image
    rotated_image = pygame.transform.rotate(image, angle)
    rotated_image_rect = rotated_image.get_rect(center = rotated_image_center)

    # rotate and blit the image
    surf.blit(rotated_image, rotated_image_rect)
  
    # draw rectangle around the image
    # pygame.draw.rect(surf, (255, 0, 0), (*rotated_image_rect.topleft, *rotated_image.get_size()),2)

def blitRotate2(surf, image, topleft, angle):

    rotated_image = pygame.transform.rotate(image, angle)
    new_rect = rotated_image.get_rect(center = image.get_rect(topleft = topleft).center)

    surf.blit(rotated_image, new_rect.topleft)
    pygame.draw.rect(surf, (255, 0, 0), new_rect, 2)

try:
    
    image = pygame.image.load(percfile)
except:
    text = pygame.font.SysFont('Times New Roman', 50).render('image', False, (255, 255, 0))
    image = pygame.Surface((text.get_width()+1, text.get_height()+1))
    #pygame.draw.rect(image, (0, 0, 255), (1, 1, *text.get_size()))
    image.blit(text, (1, 1))
w, h = image.get_size()

angle = 0
done = False
while not done:
    clock.tick(60)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            done = True

    pos = (screen.get_width()/2, screen.get_height()/2)
    
    screen.fill(0)
    blitRotate(screen, image, pos, (w/2, h/2), angle)
    #blitRotate2(screen, image, pos, angle)
    angle += 1
    
    pygame.draw.line(screen, (0, 255, 0), (pos[0]-20, pos[1]), (pos[0]+20, pos[1]), 3)
    pygame.draw.line(screen, (0, 255, 0), (pos[0], pos[1]-20), (pos[0], pos[1]+20), 3)
    pygame.draw.circle(screen, (0, 255, 0), pos, 7, 0)

    pygame.display.flip()
    
pygame.quit()
exit()

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