[英]pygame copy image, then rotate it
I have one picture which I want to use multiple times on the screen but it always has to be rotated differently.我有一张我想在屏幕上多次使用的图片,但它总是必须以不同的方式旋转。 If I use the pygame.image.rotate function it rotates the imported image so I can't rotate every image on its own.
如果我使用 pygame.image.rotate function 它会旋转导入的图像,因此我无法单独旋转每个图像。 Is there any way I can copy it in the code and then rotate it?
有什么办法可以在代码中复制它然后旋转它?
> image = pygame.image.load("assets/image")
pygame.transform.rotate(image, 20) #rotated by 20 deg
pygame.transform.rotate(image, 20) #rotated by 20 + 20 deg
#what i want
copy(pygame.transform.rotate(image, 20))
If you use pygame.image.load()
and put it in a variable, then just put again in another one如果您使用
pygame.image.load()
并将其放入变量中,然后再次放入另一个变量中
For example:例如:
image = pygame.image.load(path) #if you load like that
image_2 = pygame.image.load(path)
image = pygame.transform.rotozoom(image,90,1) #image 2 stays the same and you can rotate it a different way
The function pygame.image.rotate
does not exist, however pygame.transform.rotate
does exist. function
pygame.image.rotate
不存在,但pygame.transform.rotate
确实存在。
pygame.transform.rotate
does not rotate the image itself. pygame.transform.rotate
不会旋转图像本身。 This function creates a rotated copy of the image and returns the copy:此 function 创建图像的旋转副本并返回副本:
image = pygame.image.load("assets/image")
rotated_image_copy = pygame.transform.rotate(image, 20)
See also How do I rotate an image around its center using PyGame?另请参阅如何使用 PyGame 围绕其中心旋转图像? .
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