[英]Can I use a single `default_random_engine` to create multiple normally distributed sets of numbers?
I want to generate a set of unit vectors (for any arbitrary dimension), which are evenly distributed across all directions. 我想生成一组单位矢量(对于任意尺寸),这些单位矢量在所有方向上均匀分布。 For this I generate normally distributed numbers for each vector component and scale the result by the inverse of the magnitude. 为此,我为每个矢量分量生成正态分布的数字,并按幅度的倒数来缩放结果。
My question : Can I use a single std::default_random_engine
to generate numbers for all components of my vector or does every component require its own engine? 我的问题 :我可以使用单个std::default_random_engine
为矢量的所有分量生成数字,还是每个分量都需要自己的引擎?
Afaik, each component needs to be Gaussian-distributed independently for the math to work out and I cannot assess the difference between the two scenarios. Afaik,每个部分都需要独立分配高斯分布,以便数学计算出来,而我无法评估这两种情况之间的差异。 Here's a MWE with a single RNG (allocation and normalization of vectors is omitted here). 这是具有单个RNG的MWE(此处省略了向量的分配和规范化)。
std::vector<std::vector<double>> GenerateUnitVecs(size_t dimension, size_t count)
{
std::vector<std::vector<double>> result;
/* Set up a _single_ RNG */
size_t seed = GetSeed(); // system_clock
std::default_random_engine gen(seed);
std::normal_distribution<double> distribution(0.0, 1.0);
/* Generate _multiple_ (independent?) distributions */
for(size_t ii = 0; ii < count; ++ii){
std::vector<double> vec;
for(size_t comp = 0; comp < dimension; ++comp)
vec.push_back(distribution(gen)); // <-- random number goes here
result.push_back(vec);
}
return result;
}
Thank you. 谢谢。
I am assuming you are not generating random numbers in parallel. 我假设您不是并行生成随机数。 Then theoretically, there is no problem with generating random independent Gaussian vectors with one engine. 从理论上讲,用一个引擎生成随机独立的高斯矢量没有问题。
Each call to std::normal_distribution
's ()
operator gives you a random real-valued number following specified Gaussian distribution. 对std::normal_distribution
的()
运算符的每次调用std::normal_distribution
按照指定的高斯分布为您提供一个随机的实数值。 Successive calls of ()
operator give you independent samples. ()
运算符的连续调用为您提供了独立的样本。 The implementation in gcc
(my version: 4.8
) uses the Marsaglia Polar method for standard normal random number generation. 在gcc
(我的版本: 4.8
)中的实现使用Marsaglia Polar方法生成标准的正常随机数。 You can read this Wikipedia page for more detail. 您可以阅读此 Wikipedia页面以获取更多详细信息。
However, for rigorous scientific research that demands high quality randomness and a huge amount of random samples, I would recommend using the Mersenne-Twister engine ( mt19937
32-bit or 64-bit) instead of the default engine, since it is based on a well-established method, has long period and performs well on statistical random tests. 但是,对于需要高质量随机性和大量随机样本的严格科学研究,我建议使用Mersenne-Twister引擎 ( mt19937
32位或64位)而不是默认引擎,因为它基于a完善的方法,周期长,在统计随机检验中表现良好。
The OP asked: OP问:
My question: Can I use a single std::default_random_engine to generate numbers for all components of my vector or does every component require its own engine? 我的问题:我可以使用单个std :: default_random_engine为向量的所有分量生成数字,还是每个分量都需要自己的引擎?
I would suggest as others have stated in the comments about not using std::default_random_engine
and instead use std::random_device
or std::chrono::high_resolution_clock
我建议像其他人在评论中所述,关于不使用std::default_random_engine
而不是使用std::random_device
或std::chrono::high_resolution_clock
std::random_device
To use random_device
for a normal distribution
or Gaussian
it is quite simple: 要将random_device
用于normal distribution
或Gaussian
normal distribution
,这非常简单:
#include <iostream>
#include <iomanip>
#include <string>
#include <map>
#include <random>
#include <cmath>
int main() {
std::random_device rd{};
std::mt19937 gen{ rd() };
// values near the mean are the most likely
// standard deviation affects the dispersion of generated values from the mean
std::normal_distribution<> d{5,2};
std::map<int, int> hist{};
for ( int n=0; n<10000; ++n ) {
++hist[std::round(d(gen))];
}
for ( auto p : hist ) {
std::cout << std::setw(2)
<< p.first << ' ' << std::string(p.second/200, '*' ) << '\n';
}
}
To use std::chrono::high_resolution_clock
: there is a little more work but just as easy. 要使用std::chrono::high_resolution_clock
:还有更多工作,但同样简单。
#include <iostream>
#include <iomanip>
#include <string>
#include <map>
#include <random>
#include <cmath>
#include <limits>
#include <chrono>
class ChronoClock {
public:
using Clock = std::conditional_t<std::chrono::high_resolution_clock::is_steady,
std::chrono::high_resolution_clock,
std::chrono::steady_clock>;
static unsigned int getTimeNow() {
unsigned int now = static_cast<unsigned int>(Clock::now().time_since_epoch().count());
return now;
}
};
int main() {
/*static*/ std::mt19937 gen{}; // Can be either static or not.
gen.seed( ChronoClock::getTimeNow() );
// values near the mean are the most likely
// standard deviation affects the dispersion of generated values from the mean
std::normal_distribution<> d{5,2};
std::map<int, int> hist{};
for ( int n=0; n<10000; ++n ) {
++hist[std::round(d(gen))];
}
for ( auto p : hist ) {
std::cout << std::setw(2)
<< p.first << ' ' << std::string(p.second/200, '*' ) << '\n';
}
}
As you can see from the examples above where these are shown here from cppreference.com
there is a single engine, single seed, and a single distribution, that it is generating random numbers or sets of random numbers with a single engine. 从上面的示例中可以看到,这些示例在 cppreference.com
上显示,它们具有单个引擎,单个种子和单个分发,它使用单个引擎生成随机数或随机数集。
EDIT - Additionally you can use a class that I've written as a wrapper class for random engines
and random distributions
. 编辑 - 另外,您可以将我作为封装类编写的类用于random engines
和random distributions
。 You can refer to this answer of mine here . 您可以在这里参考我的答案。
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