[英]Change Sprite array to GameObject array in Unity
[EDIT]: current inspector output image [编辑]: 当前检查器输出图像
I'm beginning with unity and I want to convert this public array of sprites into a public array of gameobjects. 我从团结开始,我想将这个精灵的公共数组转换成游戏对象的公共数组。 How would I do this?
我该怎么做?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Obstacle : MonoBehaviour, IRecyle
{
public Sprite[] sprites;
public void Restart()
{
var renderer = GetComponent<SpriteRenderer>();
renderer.sprite = sprites[Random.Range(0, sprites.Length)];
}
public void Shutdown()
{
}
}
if you have prefabs with the sprites you want to use try to change your code: 如果您具有要使用的精灵的预制件,请尝试更改代码:
this: 这个:
public Sprite[] sprites;
to this: 对此:
public GameObject[] spriteGameObjects;`
and also this: 还有这个:
renderer.sprite = sprites[Random.Range(0, sprites.Length)];
to this: 对此:
renderer.sprite = spritesGameObjects[Random.Range(0, spritesGameObjects.Length)]
.GetComponent<SpriteRenderer>().sprite;
I don't have access to Unity right now, so I haven't checked if it's working, but I think it should. 我现在没有访问Unity的权限,所以我没有检查它是否有效,但是我认为应该可以。 Kindly let me know if this helps or not.
请让我知道是否有帮助。
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