[英]OpenGL ES Texture Error 0x500
Error GLES_CM/GLEScmImp.cpp 0x500
throws which prevents rendering, not providing a detailed log. 错误
GLES_CM/GLEScmImp.cpp 0x500
抛出GLES_CM/GLEScmImp.cpp 0x500
,这阻止了呈现,但未提供详细的日志。
What does the 0x500 mean? 0x500是什么意思?
The issue was using 16-bit/channel format png. 问题是使用16位/通道格式png。 Re-saving the files as 8-bit solved it.
将文件重新保存为8位即可解决该问题。
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