[英]Unity 2D: Collision trigger
So here it is, I am making a game for my thesis. The game is called hacky sack, I
所以在这里,我
am making a game for my thesis. The game is called hacky sack, I
am making a game for my thesis. The game is called hacky sack, I
am having a problem when my trigger is true because the collision for my character and the object is passing through and if idon`t have a trigger it was just basically hitting it even when my Player is running. am making a game for my thesis. The game is called hacky sack, I
当我的触发器为真时我遇到了问题,因为我的角色和对象的碰撞正在通过,如果我没有触发器,即使我的播放器正在运行,它也只是基本上击中它。
And can you guys help me on how the Object/Sack going up randomly when it hit.你们能帮我看看 Object/Sack 在它击中时是如何随机上升的吗? So here is my code :
所以这是我的代码:
public void Sipa()
{
if (canSipa == true)
{
_pitcha.GetComponent<Rigidbody2D>().AddForce(new Vector2(-400, 1000));
}
}
} }
And here is for my object这是我的对象
private void OnTriggerEnter2D(Collider2D collision)
{
if(collision.gameObject.tag == "Player")
{
_player.GetComponent<PlayerManager>().canSipa = true;
}
}
private void OnTriggerExit2D(Collider2D collision)
{
if (collision.gameObject.tag == "Player")
{
_player.GetComponent<PlayerManager>().canSipa = false ;
}
}
} }
add a second collider
, slightly larger then the first, mark it trigger
.添加第二个
collider
,比第一个稍大,将其标记为trigger
。 leave the smaller inner collider
for physics.将较小的内部
collider
留给物理学。 you "foot" should enter the trigger
and activiate it, then collide with the inner collider
.你的“脚”应该进入
trigger
并激活它,然后与内部collider
。 make sure the collider
marked trigger
is the larger one.确保对
collider
标记的trigger
是较大的trigger
。
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.