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如何使用dispatch_async

[英]how to use dispatch_async

I implemented a thread with dispatch, but the code works fine, but the progress UI does not work 我用调度实现了一个线程,但是代码可以正常工作,但是进度UI无法正常工作

This is my code 这是我的代码

@interface thirdController () {
    float progress;
}

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view.

    progress = 0.0;

    dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
        [self progressDeny];
        dispatch_async(dispatch_get_main_queue(), ^{
            [self setProgress];
        });
    });
}

progressDeny progressDeny

- (void)progressDeny {
    while (1) {
        if (progress >= 0 && progress <= 1.0) {
            NSLog(@"progress - 0.005!");
            progress -= 0.005;
            usleep(100000);
        }
    }
}

setProgress setProgress

- (void)setProgress {
    NSLog(@"%f", progress);
    [clickedProgress setProgress:progress animated:YES];
}

I saw this 我看见了这个

dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(void){
    //Background Thread
    dispatch_async(dispatch_get_main_queue(), ^(void){
        //Run UI Updates
    });
});

Why is the ui update part not working? 为什么ui更新部分不起作用?

First, the sleep time in your progressDeny method is a bit long, so you can make it smaller. 首先,您的progressDeny方法中的睡眠时间有点长,因此您可以使其更小。 Second, the while (1){} in your progressDeny method is a endless loop and the method never returns, you can try to change it like this, for example: 其次,您的progressDeny方法中的while (1){}是一个无限循环,该方法永不返回,您可以尝试像这样更改它,例如:

- (void)progressDeny {
        if (progress >= 0 && progress <= 1.0) {
            NSLog(@"progress - 0.005!");
            progress -= 0.005;
            usleep(10);
        }
}

The code is not working fine if the purpose of it is present progress view & update its value. 如果该代码的目的是显示进度视图并更新其值,则该代码将无法正常工作。 You made at least 2 bugs to make progress view work. 您至少犯了2个错误,才能使进度视图正常工作。

Let take a look into your code: 让我们看一下您的代码:

First, you init progress with 0.0 首先,您使用0.0初始化progress

progress = 0.0;

Then, inside progressDeny , you subtracted it if it is equal to 0 & did not provide any way to exit the loop. 然后,在progressDeny内部,如果它equal 0并且没有提供任何退出循环的方法,则将其减去。 This will ended up being run once then stuck in doing-nothing infinite loop. 这将最终运行一次,然后陷入doing-nothing无限循环中。

- (void)progressDeny {
    while(1) {
        if (progress >= 0 && progress <= 1.0) {
            // Did you mean: progress += 0.005 ?
            progress -= 0.005;
            // ...
        }
    }
}

Now, let refactor your code to make it work: 现在,让我们重构您的代码以使其工作:

dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
    while (progress <= 1.0) {
        progress += 0.005;
        dispatch_async(dispatch_get_main_queue(), ^{
            [clickedProgress setProgress:progress];
        });
        usleep(100000);
    }
});

Or you can make it with NSTimer instead of GCD : 或者您可以使用NSTimer而不是GCD

[NSTimer scheduledTimerWithTimeInterval:0.1 repeats:YES block:^(NSTimer * _Nonnull timer) {
    if (progress <= 1.0) {
        progress += 0.005;
        [clickedProgress setProgress:progress];
    } else {
        [timer invalidate];
        timer = nil;
    }
}];

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