I implemented a thread with dispatch, but the code works fine, but the progress UI does not work
This is my code
@interface thirdController () {
float progress;
}
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
progress = 0.0;
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
[self progressDeny];
dispatch_async(dispatch_get_main_queue(), ^{
[self setProgress];
});
});
}
progressDeny
- (void)progressDeny {
while (1) {
if (progress >= 0 && progress <= 1.0) {
NSLog(@"progress - 0.005!");
progress -= 0.005;
usleep(100000);
}
}
}
setProgress
- (void)setProgress {
NSLog(@"%f", progress);
[clickedProgress setProgress:progress animated:YES];
}
I saw this
dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(void){
//Background Thread
dispatch_async(dispatch_get_main_queue(), ^(void){
//Run UI Updates
});
});
Why is the ui update part not working?
First, the sleep time in your progressDeny
method is a bit long, so you can make it smaller. Second, the while (1){}
in your progressDeny
method is a endless loop and the method never returns, you can try to change it like this, for example:
- (void)progressDeny {
if (progress >= 0 && progress <= 1.0) {
NSLog(@"progress - 0.005!");
progress -= 0.005;
usleep(10);
}
}
The code is not working fine if the purpose of it is present progress view & update its value. You made at least 2 bugs to make progress view work.
Let take a look into your code:
First, you init progress
with 0.0
progress = 0.0;
Then, inside progressDeny
, you subtracted it if it is equal
to 0
& did not provide any way to exit the loop. This will ended up being run once then stuck in doing-nothing
infinite loop.
- (void)progressDeny {
while(1) {
if (progress >= 0 && progress <= 1.0) {
// Did you mean: progress += 0.005 ?
progress -= 0.005;
// ...
}
}
}
Now, let refactor your code to make it work:
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
while (progress <= 1.0) {
progress += 0.005;
dispatch_async(dispatch_get_main_queue(), ^{
[clickedProgress setProgress:progress];
});
usleep(100000);
}
});
Or you can make it with NSTimer
instead of GCD
:
[NSTimer scheduledTimerWithTimeInterval:0.1 repeats:YES block:^(NSTimer * _Nonnull timer) {
if (progress <= 1.0) {
progress += 0.005;
[clickedProgress setProgress:progress];
} else {
[timer invalidate];
timer = nil;
}
}];
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