I am making a camera filter app, for that I am using opengles and CameraX, when I use PreviewView everything works fine but when I use GlSurfaceView t ...
I am making a camera filter app, for that I am using opengles and CameraX, when I use PreviewView everything works fine but when I use GlSurfaceView t ...
In OpenGL, when sampling a texture, what is the precision or format used for the location? To elaborate: when sampling with texture(sampler, vTexture ...
I'm new to this but what I'm trying to do is using vertex array object to display something on a phone emulator. But the problem is that it isn't disp ...
I'm studying Opengl and the book i've been using is OpenGL(R) ES 3.0 Programming Guide, 2nd Edition. And at chapter 6 they talk about Vertex arrays an ...
I have a list of images that I want to display, using OpenGL textures (Android NDK/SDK). I have put the image data into an array to be used by glTexIm ...
I have just began using Bullet Physics with OpenGL and I have a box that falls on top of another box. I'm just not sure if I have to manually add the ...
I'm working on the examples of the book OpenGlEs 2 for Android. I did the first example, for drawing a rectangle of base 9, and height 14, by using th ...
I'm doing a project using OpenCL and thought it can work on Mali 400 GPU. But I recently found that Mali 400 GPU only support OpenGL ES 2.0 standard. ...
As I understand, the EGL14.makeCurrent() function maps the thread to the EGLContext we created. And every EGL operations we execute will be executed o ...
I am loading textures into OpenGLES on Android and maintaining a reference to the generated id in a HashMap. At a given point in time not all texture ...
I am developing an C++ application on QNX 7.0. In the application, I want to render a basic cube via OpenGL ES 3 and display it using OpenWFD API. For ...
My fragment shader for a mobile game in cocos2dx works on iOS, but does not work as expected on Android and I'm out of ideas. The idea: u_texture is ...
Using Android, OpenGL ES 3.0 Attempting to write multiple layers of a GL_TEXTURE_2D_ARRAY using framebuffer objects to create heightmaps in sequence, ...
From https://learnopengl.com/Getting-started/Shaders I read: Shaders always begin with a version declaration, ... But on OpenGL Window Example ...
An OpenGL code throws two errors: ERROR: 0:4: 'gl_FragColor' : undeclared identifier ERROR: 0:4: 'assign' : cannot convert from 'uniform 4-compo ...
I am using Jetpack's GameActivity to render my game in Android, and I am adding some native views on the top of it in the Kotlin code. I would like a ...
I'm targeting WebGL via wgpu and am running into an issue with uniform buffer alignment. I am trying to use this uniform: And I get an error BUFFE ...
I am trying to implement shadows for multiple point lights in my scene. I was going through this tutorial, but in this they have used a cubemap and ge ...
refer to GPUImage, i use frameBufferCache to reuse framebuffer. use CVOpenGLESTextureCacheCreateTextureFromImage() to create new framebuffer when ...
I've made an OpenGL c++ program that can display some text into the screen. I've followed some tutorials and got help from this question. With that, I ...