I'm studying Opengl and the book i've been using is OpenGL(R) ES 3.0 Programming Guide, 2nd Edition. And at chapter 6 they talk about Vertex arrays an ...
I'm studying Opengl and the book i've been using is OpenGL(R) ES 3.0 Programming Guide, 2nd Edition. And at chapter 6 they talk about Vertex arrays an ...
I am trying to render multiple models sharing the same VAO and vertex format (following top answer on this post Render one VAO containing two VBOs), h ...
I am using three.js and I want to create geometry 16x16 size. I want that each segment is different color and some of them is transparent. What is the ...
I try to make the code cleaner by extracting the whole main Proramm in some classes. So I have a vertex buffer, index buffer and a shader class. Only ...
Context: I am trying to make a script in Abaqus that will automatically create partitions between vertices for all faces. The partitioning won't be pe ...
Im making simple fps game using raycasting, because I thought its very fast and light method. My Raycasting function saves data in to a vertex array, ...
i am trying to learn usinf opengl and lwjgl with java and i have amde a program and am trying to render some mesh but the class handling the Vaos and ...
My model looks stretched because of corrupted data in vertex shader attribute location Here's the vertex shader code: The problem seems to be corr ...
I'm pretty sure that the vertex array is not binding the vertex buffer because if I comment out the line where I unbind the vertex buffer it works per ...
After some effort, I managed to draw dynamic aircraft trail using OpenGL. You may see a part of my code below: Using the above code, I can draw a d ...
I'm the process of converting some opengl code to DSA and everywhere its written not to bind the vertex array, because its inherit in DSA. So I use ...
To tell from the beginning, I'm very novice within OpenGL world but I need to use it for some rendering optimisations in Android. I have to render a b ...
How do I draw a primitive of my choice from a constructed VertexArray? In the example below I am adding two vertices to the 'vertices' array and I am ...
I am wondering if it is possible to create a VertexArray of circles in SFML. I have looked for answers but I didn't find anything that could help. Mor ...
I have a spritesheet animation drawn using a vertexarray. As an example let's say I have an arrow pointing to the right with a simple animation. I wou ...
This is probably a stupid question, but I've been wondering it - do vertex structs in OpenGL NEED to have x, y and z? I'm drawing in 2D, yet all the t ...
The documentation for SFML states that you can combine primitives to create vertex arrays. I think what they are referring to is the fact that multipl ...
I am trying to program some game with OpenGL and read a whole bunch of tutorials. Unfortunately I got a small problem who just interrupts my progress. ...
I'm rendering a polygon in OpenGL with a vertex array called vertices and a final index buffer called DRAW_ORDER with CCW winding. I have back-face cu ...
When I say storage layout, I mean what I define with glVertexAttribPointer. Is this state saved in the currently bound VAO or the buffer I bound to GL ...