In computer graphics, one of the most basic patterns is creating several buffers for vertex attributes and an index buffer that groups these attribute ...
In computer graphics, one of the most basic patterns is creating several buffers for vertex attributes and an index buffer that groups these attribute ...
Scene is just like above image(Sponza scene), and I think texture index for each geometry is good, but texture coordinate seems wrong I'm currently ...
I'm trying to make mesh with Vector3 data from database at runtime. Here is my code And check updates for updating Mesh data.. Vertices data ha ...
I use the following code to render a simple quad using a vertex array and an index buffer. In the Vertex specification, I see The index buffer bi ...
I've got a Vertex Buffer Object (VBO) that I typically use (with an appropriate VAO) to draw points with lines between them via two calls to glDrawArr ...
So I saw these posts DX10+ multiple vertex buffers, single index buffer and Using Multiple Vertex Buffers In DX10/DX11 and vague understood Why Direct ...
You can set multiple vertex buffers with IASetVertexBuffers, but there is no plural version of IASetIndexBuffer. What is the point of creating (non-in ...
I'm posting this issue as a last resort. I have read ALL similar topics from the site. Here is the problem: I'm using an older version of Three.JS (r ...
I am rendering a primitive in Vulkan which has repeated vertices which are processed differently by the vertex shader depending on their index in the ...
I'm currently having a problem with my DirectX 11 voxel renderer where whenever a triangle is rendered, the first vertex in the buffer is being used r ...
There are index and vertex buffers like the ones described here to draw triangles. Frequently in my code, I need to lookup which triangles share a sp ...
Notice how my program draws a single triangle, but instead what I am trying to express in code is to draw a square. My tri_indicies index buffer obj ...
I want to draw multiple line strips of different length. All vertices are in one common buffer. The order looks for example as follow: v_1_1,v_1_2,v ...
I have a vertex buffer containing several (in this case 2) graphs in the following structure: and its indices You can notice that for each x val ...
My DirectX11 C++ Engine uses uint16_t (short) for the vertex index buffer and all was working well. I've evolved the models I use and now they have g ...
I have a flat plane and an index buffer, or EBO with the indices marked on the image: Now if I call: I get this: This I understand. Further, ...
I'm analyzing an obfuscated OpenGL application. I want to generate a .obj file that describes the multi-polygon model which is displayed in the applic ...
I'm learning OpenGL and ran into an "obstacle". I drew some houses (blocks and pyramids) using an indexbuffer. This works fine when loading all the ve ...
Let's say I create two vertex buffers, for two different meshes. Now, let's say I want to draw one of the meshes using an index buffer. Looking at ...
I'm rendering a polygon in OpenGL with a vertex array called vertices and a final index buffer called DRAW_ORDER with CCW winding. I have back-face cu ...