Scene is just like above image(Sponza scene), and I think texture index for each geometry is good, but texture coordinate seems wrong I'm currently ...
Scene is just like above image(Sponza scene), and I think texture index for each geometry is good, but texture coordinate seems wrong I'm currently ...
I'm trying to implement a functionality where a vertex is added whenever the user clicks on the viewport. So far I've managed to draw vertices with t ...
It’s like this hip is stuck in place, with in the pictures(being at different times in the animation since I can’t upload a gif) the red wireframe is ...
I set up a VAO, binding vertex-buffers to it for vertex attributes, but also set index-buffer (With glVertexArrayElementBuffer). Does that restrict it ...
I'm trying to apply a texture to a plane made up of 6 vertexes drawn using glDrawArrays() The first triangle drawn seems to be drawn correctly but the ...
I have multiple objects, each one of them has its own index buffer, vertex buffer, some have a different shader or texture, and all of them have the s ...
I have an OpenGL project that has previously used OpenGL 3.0-based methods for drawing arrays and I'm trying to convert it to use newer methods (at le ...
I'm trying to implement model loading, but I'm stuck with one problem. When i try to draw a mesh (a single textured quad written by hand for test purp ...
So I saw these posts DX10+ multiple vertex buffers, single index buffer and Using Multiple Vertex Buffers In DX10/DX11 and vague understood Why Direct ...
I have been trying to write some classes to abstract OpenGl. So far I have written a VertexArray class that uses template functions which are working ...
I have a spritesheet that contains a simple sprite animation. I can successfully extract each animation frame sprite and display it as a texture. Howe ...
I'm learning OpenGL and I'm trying to understand things properly. If my understanding is incorrect at any point, please correct me. Introduction So ...
I have two buffers I created like this: The first one has to create a triangle and the second one a rectangle. So I am calling glDrawArrays() in th ...
I try to use 2 VBO inside a VAO and I end up with a crash (far beyond my app). The idea is to make a first VBO (and optionnally an IBO) to stucture t ...
I am trying to understand how to correctly draw multiple objects, and to do that i wanted to draw a cube face by face. Problem is i obviously didn't g ...
I'm trying to create a game with WebGL. I currently have three textures, one with letters for the font, a sprite sheet for the character, and a tilem ...
I want to draw multiple vertex arrays. This is the initialization: At initialization: At draw: Whichever vertex array I initialize last will ...
I'm posting this issue as a last resort. I have read ALL similar topics from the site. Here is the problem: I'm using an older version of Three.JS (r ...
I'm pretty sure that the vertex array is not binding the vertex buffer because if I comment out the line where I unbind the vertex buffer it works per ...
I can't seem to find it if it exists. I've run into a problem with uniform buffers where the gl spec gives a minimum size of only 1024 locations. Is t ...