When I call GetBufferSubData with my Shader Storage Buffer Object there is typically a 4ms delay. Is it possible for my application to do work during ...
When I call GetBufferSubData with my Shader Storage Buffer Object there is typically a 4ms delay. Is it possible for my application to do work during ...
I am trying to calculate a morph offset for a gpu driven animation. To that effect I have the following function (and SSBOS): I am seeing strange ...
Reapeating the above: Can a GLSL fragment shader run without a framebuffer and any rasterization stage? This perfect answer gives an insight about wh ...
When you specify "location = x" in a shader to specify a shader storage or uniform buffer binding point, can that number be any value? Is this binding ...
I can't seem to find it if it exists. I've run into a problem with uniform buffers where the gl spec gives a minimum size of only 1024 locations. Is t ...
I am trying to load integer array in parallel, but i get an error: implementation without parallel() works fine: and for loop as well: error: ...
I am using CameraView library for Android to capture frames from the camera and process them with OpenGL shaders. I have encountered some strange beha ...
I have a FloatBuffer as an output from the neural network, where the RGB channels are encoded with [-1 .. +1] values. I would like to render them on-s ...