Cut out sphere What im looking for it this exactly behaviour but what i need is that is compatible with URP, as you may see im just starting with S ...
Cut out sphere What im looking for it this exactly behaviour but what i need is that is compatible with URP, as you may see im just starting with S ...
I'm attempting to distort a "shadow" based on a normal map of the background, which I have access to in my shader. Video You can see here that I ha ...
I'm working on a URP shader in unity that is supposed to make an object transparent the further away it is from the camera. The shader I wrote does n ...
I'm trying to figure out how to get object's information pixel in screen is rendering in shader. I'm trying to make a 3d pixelation shader. And this ...
Is it possible to detect when a format has a single channel in HLSL or GLSL? Or just as good, is it possible to extract a greyscale color from such a ...
After changing the operating system, I could no longer use the SFML geometry shader and always got the following error: Oddly enough, the isAvailab ...
Dear Magnificent Community and Developers, There's a PixiJs filter which is based on a shader ""Godrays" by alaingalvan", but it is required to someh ...
I'm trying to have the sides of an image fade to black, but I can't find a good way to do this manually or in any way other than with a shader graph. ...
Im working on my little project and here is some code: Quad definitions: Shader definition: Here are the bindings: Final bindings and drawin ...
For the Ripple Effect Shader I'm using this: https://github.com/keijiro/RippleEffect This Shader worked fine until I had to change the Scriptable Ren ...
I am trying to create a feature where I could apply a stroke effect (similar to how Photoshop does it) to my images. I have scoured the internet, but ...
the envMap property has now totally gone away in the cube shader lib in three.js rel 146. I'd like to ask if there is a workaround ? Thanks ...
I have a lot of pre-generated images (same size) that consist of curved and straight lines and a colorful fill. The problem is that: these lines a ...
In vertex input layouts you're allowed for example a vec3 followed by a vec2 packed closely together, however in things like uniform blocks and storag ...
I have a image: The upper part of this image, which alpha value is 1 (or 255 in RGBA) The lower part of this image, which alpha value is 0.3, I used ...
Are there any differences between sampling 4-channel 32-bit textures and, say, 2-channel floating point textures, such as 16.16f or 32.32f (red + gree ...
On my SceneKit node, I want to apply a frosted glass effect like this: https://www.shadertoy.com/view/WdSGz1 This shader takes a texture as input an ...
I'm trying to migrate this glsl code into hlsl (unity shader). But the compiler complains about the following lines: where km is derived from m, an ...
I am trying to hack this Plasma shader from ShaderToy so it works with Spark AR ... I'm very close but there is a weird issue with the shader being co ...
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