I'm creating a human skeleton 3D animation using SceneKit. Here is the diagram explaining my node relationship: I set the Spine node as the root no ...
I'm creating a human skeleton 3D animation using SceneKit. Here is the diagram explaining my node relationship: I set the Spine node as the root no ...
I have a .glb file in document folder, how do I get the image and load into scnScene? like how I load a uiimage from document folder is it possible ...
I'm very new to ARKit, and have built a small app based on Apple's "Detecting Images in an AR Experience" sample app. The sample app places a plane ov ...
I wanted to use gobo for a SpotLight in RealityKit. However, I could not find any documentation how to do that. I only found information about how to ...
I have a series of UIBezierPath's that I've turned into 3D objects in SceneKit. They form a long, jagged line with occasional gaps (a gap separates on ...
I am trying to create a SCNNode whose geometry is created using an array of x, y, and z positions. I am using the following code; however, this is not ...
I try to make my character "fall" to the next level on the floor. I tried to do it with physicsBody. When I do it with a box it works great but when I ...
I have a task: to make a 3d object animated in SCNScene and do frame by frame scnView.snapshot() without adding SCNView to any subview. If I add SCNVi ...
I can't get UIBezierPath's lineWidth property to work when using it in SceneKit. The end product has the minimum lineWidth (it's very thin), whereas I ...
I have a simple plane node that tracks a face. func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? { guard ancho ...
I am building a macOS SwiftUI app. I want to show the world axis such that the user is aware of the orientation of objects. I've looked at the documen ...
On my SceneKit node, I want to apply a frosted glass effect like this: https://www.shadertoy.com/view/WdSGz1 This shader takes a texture as input an ...
Go to mixamo.com, pick a character, tap animations, pick one, simply download as .dae. Have the file on your Mac desktop; tap file info). It will p ...
Have a usdz file with the typical one character and one animation. You can now see "amy" perfectly in your scene. If you try this, notice there ar ...
Have an SCNNode, add a physics body, Now add a physics field, for example It works perfectly. In this case, .noise , the object will jiggle arou ...
I worked with a freelancer to create a few 3D models and I'm now trying to apply materials to them in Xcode, but some of the models are behaving weird ...
I have an SKNode which contains 2 sub nodes (a sprite node w/an image and an SKLabelNode above the image which prints the number of available units). ...
I have this code but still can't figure out how to display 3d cube in a view, in swift code: just to see cube in a view would be great in advance ...
It seems you just can't add a physics body in code. Not much more can be said than this, has anyone found this issue? Some example code ... Any e ...
Using iOS 16.1 Xcode 14.1 Used reality converter to change my *.usd model into a *.usdz Used reality composer to add a standard jiggle behavior and n ...