After changing the operating system, I could no longer use the SFML geometry shader and always got the following error: Oddly enough, the isAvailab ...
After changing the operating system, I could no longer use the SFML geometry shader and always got the following error: Oddly enough, the isAvailab ...
With this small program I want to achieve: Publish a point Transform this point with vertex shader Create a square and a triangle with geometr ...
In the following example I would like to manually create points (x, y, angle) from SFML then fill a circle around each point. The angle will be used l ...
I read here and there that OpenGL ES does not support geometry shaders. I just wanted to know if it will be added in the future and if not I'd be inte ...
Let's say we have a GL program consisting of the following vertex, geometry and fragment shaders. vertex: geometry: fragment: The program ta ...
Using the information from Apply color gradient to material on mesh - three.js I was able to create a flower shader that applies the color vertically ...
I am currently learning shaders in OpenGL and finished writing my "drawText" geometry shader, so I can draw dynamic text ( content change every frame ...
My goal is to render a sine wave in 3D space. The wave would be made up of small line segments. So I have a vertex shader that passes the points of th ...
I'm using RingGeometry in my scene, at start the rings are renderer perfectly, but if I rotate the scene, artifacts appears on the rings. I tried Circ ...
I'm currently using openGL with a geometry shader to take points and convert them to triangles during rendering. I have n lists of points that will e ...
So I wanted to modify the VrCuvbeWorld_Vulkan sample provided on the facebook website: https://developer.oculus.com/documentation/native/android/mobil ...
I code my game with tutoterial by thinmatrix and when I add geometric shaders to water. Than water dont display. This is my ShaderProgram: This is ...
I am working on an old code base that uses Geometry shaders. It uses "glProgramParameteriEXT(...) to enable and specify Input/Output of the GS. The co ...
I'm using a simple Geometry Shader in Processing: So I'm applying a shader on a triangle. We first have a simple Vertex shader that does nothing. ...
I'm trying to generate a simple shape with a Geometry Shader, but the shape is rendering twice and I don't know why. First we have a really simple Ve ...
I'm trying to render a cubic bezier surface with geometry shader so i have 16 control points which are all vec3s i change them to vec4s with w = 1 add ...
I was trying to implement normal mapping on a simple cube but since i had troubles with my normals i wanted to try to display them using a geometry sh ...
I am working on a 3D mesh I am storing in an array: each element of the array is a 4D point in homogeneous coordinates (x, y, z, w). I use OpenCL to d ...
I've written my first geometry shader with success. It takes in lines and outputs a little triangle at the center of each. I could do the same thing f ...
Update The OpenGL version seems to be 4.3 at least according to the following code so geometry shaders should work and the issue seems to be somet ...